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12 total messages Started by pete... Tue, 18 Feb 2014 19:34
How much would you pay for an instant 90? How about $60?
#350058
Author: pete...
Date: Tue, 18 Feb 2014 19:34
7 lines
1201 bytes
IIUC, we'll all get to boost one toon to 90 for free, but all subsequent ones
will cost $60. 

Frankly, I think that's a reasonable price - few people will boost many toons,
but it's not so different from the price of the game.

pt
Re: How much would you pay for an instant 90? How about $60?
#350059
Author: Anon
Date: Tue, 18 Feb 2014 22:22
46 lines
2938 bytes
On 19/02/2014 6:04 AM, pete...@gmail.com wrote:
> IIUC, we'll all get to boost one toon to 90 for free, but all subsequent ones
> will cost $60.
>
> Frankly, I think that's a reasonable price - few people will boost many toons,
> but it's not so different from the price of the game.
>
> pt
>
http://massively.joystiq.com/2014/02/18/world-of-warcraft-instant-level-90-boost-price-revealed-at-60-u/
http://us.battle.net/wow/en/forum/topic/11763926942?page=1

or could be preparation for April 1

THIS is going to cuase some ....debate :-)

People will have different perspectives but personally I wouldn't be 
much interested since I already have more than enough, I just used SOR 
to get an 80 because I had no healers but there is already much much 
much more to do than I can do in the time even at 90.

IF I found a crying need for a character I would be thinking $250 for 
the time 'saved' so $100 would be good and $60 very tempting
IF

Then $100 to insta level a profession. IF

$60 is priced to actually get more people in rather than gouge, just 
short circuits the grind  but I don't think it will be tempting to new 
players. Maybe in addition to a new sub which starts at 50 with a DK you 
get a free 90 when the DK reaches 90...or something.

The same range as RAF if you want to multibox.

But - it is a GAME, thoeretically you play for fun rather than 
investment, but then there is the 'are we there yet' given the age of 
the game and xpacs..

it isn't really like 'hmm I have an arc and a Mig and a Tig and a 
portable arc welder and an oxycutter but I could really use a plasma 
cutter....so smooth , so techno   droool'
http://en.wikipedia.org/wiki/Plasma_cutting


okay maybe it is a little bit like that, you can see where my attention 
is right now :-)
Re: How much would you pay for an instant 90? How about $60?
#350060
Author: Catriona R
Date: Tue, 18 Feb 2014 23:41
23 lines
1980 bytes
On Tue, 18 Feb 2014 11:34:31 -0800 (PST), pete...@gmail.com wrote:

>IIUC, we'll all get to boost one toon to 90 for free, but all subsequent ones
>will cost $60. 
>
>Frankly, I think that's a reasonable price - few people will boost many toons,
>but it's not so different from the price of the game.

Sounds fair, high, but comparable/slightly better than
game+expansion+character transfer to get it on the same account as the
rest of your characters. Which I guess is the point.

It's not something I'd use anyway, as a character just doesn't feel
"mine" if I didn't level it myself (I can't see myself even using the
free one from WoD tbh; I certainly wouldn't pay for it), but overall
that pricing seems about right. It *should* be relatively high; it's a
very much premium service compared with anything they've offered
before (lvl 90 boost doesn't compare with the likes of server
transfers!), and I don't think it'd be a very positive thing to make
them so cheap that there were tons of them going on, but it's in a
range where people who care the most about it will be able to decide
if they think it's worth their money to save some time.
Re: How much would you pay for an instant 90? How about $60?
#350061
Author: Peter T.
Date: Wed, 19 Feb 2014 07:46
17 lines
1687 bytes
Den 18-02-2014 20:34, pete...@gmail.com skrev:
> IIUC, we'll all get to boost one toon to 90 for free, but all subsequent ones
> will cost $60.
>
> Frankly, I think that's a reasonable price - few people will boost many toons,
> but it's not so different from the price of the game.

Good idea if the experienced player wants a quick fix with a new class.

But if you also want to level a profession you have to spend a good 
amount of time with farming mats.  Especially if you pick leatherworking 
which may take even longer than just leveling a char from 1 to 90! ;)

-- 
Peter T.

<https://elite.frontier.co.uk/>
Re: How much would you pay for an instant 90? How about $60?
#350062
Author: Catriona R
Date: Wed, 19 Feb 2014 13:28
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On Wed, 19 Feb 2014 08:46:02 +0100, "Peter T." <pinoc10@hotmail.cum>
wrote:

>Den 18-02-2014 20:34, pete...@gmail.com skrev:
>> IIUC, we'll all get to boost one toon to 90 for free, but all subsequent ones
>> will cost $60.
>>
>> Frankly, I think that's a reasonable price - few people will boost many toons,
>> but it's not so different from the price of the game.
>
>Good idea if the experienced player wants a quick fix with a new class.
>
>But if you also want to level a profession you have to spend a good 
>amount of time with farming mats.  Especially if you pick leatherworking 
>which may take even longer than just leveling a char from 1 to 90! ;)

So true! That said, I'm hoping they'll finally get around to fixing it
this time, I've seen a few comments that they're aware it's a problem
(erm, yes, I was telling them it was a problem back in the requested
feedback in Cataclysm beta... :-P), so perhaps they'll do something
about it this time! I love crafting professions but they're all fairly
bad to level; at least with ore and herbs being more common since Cata
it's less painful to get the materials for most, but obtaining leather
is as bad as it's ever been (cloth not much better but at least that
tends to be on the AH since it drops for everyone!)
Re: How much would you pay for an instant 90? How about $60?
#350063
Author: Anon
Date: Wed, 19 Feb 2014 14:24
41 lines
3170 bytes
On 19/02/2014 11:58 PM, Catriona R wrote:
>
> On Wed, 19 Feb 2014 08:46:02 +0100, "Peter T." <pinoc10@hotmail.cum>

>> But if you also want to level a profession you have to spend a good
>> amount of time with farming mats.  Especially if you pick leatherworking
>> which may take even longer than just leveling a char from 1 to 90! ;)
>
> So true! That said, I'm hoping they'll finally get around to fixing it
> this time, I've seen a few comments that they're aware it's a problem
> (erm, yes, I was telling them it was a problem back in the requested
> feedback in Cataclysm beta... :-P), so perhaps they'll do something
> about it this time! I love crafting professions but they're all fairly
> bad to level; at least with ore and herbs being more common since Cata
> it's less painful to get the materials for most, but obtaining leather
> is as bad as it's ever been (cloth not much better but at least that
> tends to be on the AH since it drops for everyone!)

Whats so bad about leather?
On the worgen druid it had a mountain.
I have no leatherworking so not a clue what a lot actually is:-)
I am guessing
   1) it is a few particular rare drop types making roadblocks?
   or
   2) one small item needs 200 leather, or something

   4) you have to kill and skin each one
      - this isn't that much difference to mining or herb, up until 
panda many nodes have a guardian mob anyway. If you use a gatherer, skin 
and mine or skin and herb you get both.

  Or something else?  I elected not to do leatherwork on the druid but 
may pick it up soon. like sometime this decade.
As a pure gatherer I found the worgen druid with skin/herb just gathered 
flowers and skinned like crazy.
Something about a blood spattered wolf gutting everything in sight to 
get to a bunch of daisies appealed.
On the other hand, that wolf was also a cat after catnip :-)

Flight form + worgen skin speed was quite smooth.
I think there may have been a guild perk helping out ?
Re: How much would you pay for an instant 90? How about $60?
#350064
Author: Catriona R
Date: Wed, 19 Feb 2014 15:23
77 lines
4853 bytes
On Thu, 20 Feb 2014 00:54:08 +1030, | || ||| ||||| || |
<|||||||||||||||||||||> wrote:

>On 19/02/2014 11:58 PM, Catriona R wrote:
>>
>> On Wed, 19 Feb 2014 08:46:02 +0100, "Peter T." <pinoc10@hotmail.cum>
>
>>> But if you also want to level a profession you have to spend a good
>>> amount of time with farming mats.  Especially if you pick leatherworking
>>> which may take even longer than just leveling a char from 1 to 90! ;)
>>
>> So true! That said, I'm hoping they'll finally get around to fixing it
>> this time, I've seen a few comments that they're aware it's a problem
>> (erm, yes, I was telling them it was a problem back in the requested
>> feedback in Cataclysm beta... :-P), so perhaps they'll do something
>> about it this time! I love crafting professions but they're all fairly
>> bad to level; at least with ore and herbs being more common since Cata
>> it's less painful to get the materials for most, but obtaining leather
>> is as bad as it's ever been (cloth not much better but at least that
>> tends to be on the AH since it drops for everyone!)
>
>Whats so bad about leather?
>On the worgen druid it had a mountain.
>I have no leatherworking so not a clue what a lot actually is:-)
>I am guessing
>   1) it is a few particular rare drop types making roadblocks?
>   or
>   2) one small item needs 200 leather, or something

This - at some stages in vanilla one skillup = 24 leather or something
daft like that, and farming it is a pain. Actually at some stages
later on it's like 10 heavy knothide/borean leather, and it takes 10
regular leather to make one heavy, argh. This is why I only have two
high-skill leatherworkers, both of which levelled before the Cataclysm
sped things up (one was from vanilla, the other TBC)... back then,
with only a little exta farming, it was possible to gather enough
while levelling to just about keep up with your level, and what you
didn't get while levelling you could finish skilling at max lvl for
the expansion. Nowadays you're miles behind before you even finish
1-60.

Back in the day, leatherworking was one of the easiest, and
blacksmithing the hardest, but with Cata they hugely increased spawns
of veins and herbs... and didn't increase skinning yield, so you still
need to kill numbers of skinnable mobs that was tuned for vanilla
levelling pace, not current pace. It just doesn't add up :-)

>   4) you have to kill and skin each one
>      - this isn't that much difference to mining or herb, up until 
>panda many nodes have a guardian mob anyway. If you use a gatherer, skin 
>and mine or skin and herb you get both.

The killing is a pain, because in many zones you quest through, you're
not killing skinnable creatures. I couldn't even keep skinning up with
my level (which requries nowhere near as much as leatherworking!) as a
night elf in Teldrassil/Darkshore/Ashenvale, damn treehuggers don't
want you killing wild animals so you never kill enough to skill up
skinning lol :-P Ok, this isn't so relevant if you're a lvl 90 going
back, but as I usually do my professions while levelling, my
experience is leatherworking is by far the worst, as you have to go
out of your way to farm tons of skinnable creatures that you don't
even need for questing.

>  Or something else?  I elected not to do leatherwork on the druid but 
>may pick it up soon. like sometime this decade.
>As a pure gatherer I found the worgen druid with skin/herb just gathered 
>flowers and skinned like crazy.
>Something about a blood spattered wolf gutting everything in sight to 
>get to a bunch of daisies appealed.
>On the other hand, that wolf was also a cat after catnip :-)
>
>Flight form + worgen skin speed was quite smooth.
>I think there may have been a guild perk helping out ?

You're a worgen - they have racial faster skinning speed, like tauren
have faster herbing :-)
Re: How much would you pay for an instant 90? How about $60?
#350065
Author: Peter T.
Date: Wed, 19 Feb 2014 17:06
37 lines
3215 bytes
Den 19-02-2014 16:23, Catriona R skrev:

> Back in the day, leatherworking was one of the easiest, and
> blacksmithing the hardest, but with Cata they hugely increased spawns
> of veins and herbs... and didn't increase skinning yield, so you still
> need to kill numbers of skinnable mobs that was tuned for vanilla
> levelling pace, not current pace. It just doesn't add up :-)

Blizzard could solve some of the skinning issue with aoe skinning.  At 
least.  Pull 5 mobs, kill, aoe skin.  But a higher skin yield would 
definitely help leveling.

> The killing is a pain, because in many zones you quest through, you're
> not killing skinnable creatures. I couldn't even keep skinning up with
> my level (which requries nowhere near as much as leatherworking!) as a
> night elf in Teldrassil/Darkshore/Ashenvale, damn treehuggers don't
> want you killing wild animals so you never kill enough to skill up
> skinning lol :-P Ok, this isn't so relevant if you're a lvl 90 going
> back, but as I usually do my professions while levelling, my
> experience is leatherworking is by far the worst, as you have to go
> out of your way to farm tons of skinnable creatures that you don't
> even need for questing.

My 31 combat rogue just entered stonetalon mountains after completing 
most of the quests in ashenvale.  But already when I entered darkshore I 
decided to not do any dungeons as I knew most of my xp would come from 
random dead animals for skinning.  And when the quests turned grey in 
darkshore I continued killing animals just for the skins.  Otherwise I 
couldnt level up leatherworking as fast as my char levels up.
The problem is that you spend the same time if you skin mobs with your 
level 20ish or level 90 char.  And luckily my rogue is in full heirlooms 
so I still almost oneshot skinnable mobs 4-5 levels below my rogue..

-- 
Peter T.

<https://elite.frontier.co.uk/>
Re: How much would you pay for an instant 90? How about $60?
#350069
Author: Anon
Date: Wed, 19 Feb 2014 20:07
23 lines
2377 bytes
On 20/02/2014 1:53 AM, Catriona R wrote:

>> Flight form + worgen skin speed was quite smooth.
>> I think there may have been a guild perk helping out ?
>
> You're a worgen - they have racial faster skinning speed, like tauren
> have faster herbing :-)
>

Yes, I meant "+ worgen with their skin speed increase , the whole 
experience was quite smooth"
Herbing while still in flight form also removes some delay.

Admittedly I promoted to 80 with SOR reward after about lvl 15 then went 
back so it was pretty easy most of the way.
Just a minor difference :-) And for once pertinent to the thread :-)
Given that a lot of lower content mats get near top end prices it was 
fairly profitable but not something that makes moving professions around 
tempting.
   Now THAT would be an idea, ability to mix and match professions 
between chars or just have them bound to account so any char can do 
anything the account has , appropriate to char level of course.
   It IS the one player doing all this after all.
Re: How much would you pay for an instant 90? How about $60?
#350066
Author: Anon
Date: Wed, 19 Feb 2014 20:18
18 lines
2130 bytes
On 20/02/2014 3:36 AM, Peter T. wrote:
> Den 19-02-2014 16:23, Catriona R skrev:
>
>> Back in the day, leatherworking was one of the easiest, and
>> blacksmithing the hardest, but with Cata they hugely increased spawns
>> of veins and herbs... and didn't increase skinning yield, so you still
>> need to kill numbers of skinnable mobs that was tuned for vanilla
>> levelling pace, not current pace. It just doesn't add up :-)
>
> Blizzard could solve some of the skinning issue with aoe skinning.  At
> least.  Pull 5 mobs, kill, aoe skin.  But a higher skin yield would
> definitely help leveling.
>
The guild perk helps a bit.
http://www.wowhead.com/spell=83966/bountiful-bags#comments

The problem could be not so much the mechanics but how many ways bots 
could find to abuse it.
Re: How much would you pay for an instant 90? How about $60?
#350067
Author: Peter T.
Date: Wed, 19 Feb 2014 20:24
18 lines
1871 bytes
Den 19-02-2014 21:18, | || ||| ||||| || | skrev:

>> Blizzard could solve some of the skinning issue with aoe skinning.  At
>> least.  Pull 5 mobs, kill, aoe skin.  But a higher skin yield would
>> definitely help leveling.
>>
> The guild perk helps a bit.
> http://www.wowhead.com/spell=83966/bountiful-bags#comments

Only when skillups goes green.  You get a bigger chance of gaining a 
skillpoint when you craft something from a green pattern/recipe.
I dont mention yellow skillups as the chance of getting a skillpoint is 
around 80% already depending on profession.

-- 
Peter T.

<https://elite.frontier.co.uk/>
Re: How much would you pay for an instant 90? How about $60?
#350068
Author: Peter T.
Date: Wed, 19 Feb 2014 20:25
11 lines
1710 bytes
Den 19-02-2014 21:24, Peter T. skrev:

> I dont mention yellow skillups as the chance of getting a skillpoint is
> around 80% already depending on profession.

Without the perk, of course.

-- 
Peter T.

<https://elite.frontier.co.uk/>
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