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Started by Catriona R
Tue, 26 Nov 2013 02:01
Seems I've improved :)
Author: Catriona R
Date: Tue, 26 Nov 2013 02:01
Date: Tue, 26 Nov 2013 02:01
54 lines
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4229 bytes
I was complaining a lot a while back that I couldn't kill Zandalari Dinomancers on my main, thanks to their self-healing combined with the fact that non-shadow priests are about the only spec in the game with no interrupt ability (*sigh*). Well I was over there today farming dinosaurs for the pet and thought I'd give it another shot... seems I can outdps their heals now! :-) Bit marginal still; I get it nearly all the time if Mindbender is off cooldown, if it's on cd, I definitely won't get to 50% before the first heal, might make it before the second, but it's a bit dependent on crits and luck. By the time the 3rd heal comes round Mindbender is off cd again to solve the problem :-P Two hours of farming later, I have my Direhorn Runt and Spectral Porcupette :-) No raptors dropped (I only needed one after hours farming on my druid got the other three) so I may give up and buy it tbh, nice and satisfying knowing I can now beat mobs who I couldn't get down before though! Hadn't realised my dps would've increased that much, as I've only gone up maybe 20-25 ilvls since I failed miserably, clearly it's tipped the balance though. Also had some fun in Zul'Aman earlier; I did ZG a few weeks back, which was tricky but soloable enough, ZA seems rather harder though! I wasn't solo this time; my bf was with me on his 85 druid and I put my 90 druid on follow to make it up to a guild group for the achievement; and frankly that was a good thing, I find it slightly amusing that an afk bear auto-attacking can hold aggro on most stuff (ok, my priest's dps isn't huge, but still!), but it certainly came in handy. As did the huge amount of roots we had between us lol, two druids (one with mass entanglement) and my priest having void tendrils, meant melee mobs were never much of an issue for us, and casters were ok if we just kited out of their range! Interestingly, aside from the lynx, the earlier bosses were easier than the trash, in some cases much easier, which surprised me a lot. I was also surprised how little the place has changed, considering ZG had a complete overhaul; a few less trash packs, a few slight changes to boss mechanics, and fewer adds/phases on the last two bosses, but otherwise, it's near exactly the same as it was at 70, which was pretty handy for figuring it out - I don't think I've been there more than about once since TBC days (and that was probably in Wrath), so it brought back a few memories! My main memory of the dragonhawk boss was of a frankly pretty rubbish group at lvl 70, where absolutely everyone except me (healer) and the main tank got themselves killed when all of the dragonhawks spawned at once, leaving the two of us to duo the boss for the last 40% (me being almost entirely oom, as well)... and we did, a matter of seconds before the enrage timer! That was very satisfying indeed and still a favourite memory of mine, some five years later :-D A more amusing memory from a different group, in the days when the raid had only just come out, was of Hex Lord mindcontrolling a warlock, who then banished our tree druid just in time for spirit bolts... one of the funnier wipes we had :-P
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