Thread View: alt.games.warcraft
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Started by SF
Fri, 18 Jan 2013 23:21
challenge
Author: SF
Date: Fri, 18 Jan 2013 23:21
Date: Fri, 18 Jan 2013 23:21
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me and some experience guild members tried a challenge mode for dungeon today. All our gear was brought back to around 460 and the damage was immensely upped. I was out of mana almost immediately. After a few tries we did find a place we could stand for a while but then the adds got aggroed by dps and again instant death. I did not expect it to be that hard. Just to check we did a heroic after and there our group did well and we quickly finished it without incidence. How did you experience these challenges? SF ps my group gave up http://www.wowhead.com/news=206398/mists-of-pandaria-challenge-modes
Re: challenge
Author: Ting Hsu
Date: Tue, 22 Jan 2013 04:59
Date: Tue, 22 Jan 2013 04:59
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On Jan 18, 6:21 pm, SF <S....@iets.nl> wrote: > me and some experience guild members tried a challenge mode for dungeon > today. All our gear was brought back to around 460 and the damage was > immensely upped. I was out of mana almost immediately. After a few tries > we did find a place we could stand for a while but then the adds got > aggroed by dps and again instant death. I did not expect it to be that > hard. Just to check we did a heroic after and there our group did well > and we quickly finished it without incidence. How did you experience > these challenges? > > SF > > ps my group gave uphttp://www.wowhead.com/news=206398/mists-of-pandaria-challenge-modes Padwan, you have forgotten what it is like to be undergeared. Do the dungeon as if your entire group just barely has enough gear to do the heroic. That is... 1. Crowd control all untanked mobs. If that means you are facing six trash mobs, CC five of them. The reason is that, when undergeared, your tank/healer combo cannot handle damage coming from more than one source. Five CC sounds like a lot, but you can always... 1a. Have your tank and/or healer help CC. Shaman can hex, death knights can chain. 1b. Have your dps CC multiple mobs. Rogues can sap/blind, hunters can trap/sleep. 1c. Roots are CC for melee mobs. Mages have nova, druids have root. 1d. Rotate cooldown CCs. Like when pally hammer breaks, have the priest fear. 1e. Slow is an effective melee CC. Nothing wrong with tag team kiting kills of untanked, slowed mobs. 2. Interrupt all spells. Tanks/healers cannot handle damage spikes, so use shock, silence, counterspell, etc, whenever possible. 3. Pull back, into pre-cleared safe zones, to dramatically reduce patrol aggro. 4. Kill the least amount of trash as you can safely get away with. Your safe zone may require clearing an extra pack or two, but you rarely have to clear more than 50% of the trash mobs. 5. Enchant/gem/reforge for defense, like mana regen, health, block. Being undergeared is more about survival than dps. 6. Useful to bring a hybrid class, either tank or healer (usually off healer is better, but some dungeons favor off tanks). -- // T.Hsu
Re: challenge
Author: SF
Date: Tue, 22 Jan 2013 10:36
Date: Tue, 22 Jan 2013 10:36
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Op 22-1-2013 5:59, Ting Hsu schreef: group gave uphttp://www.wowhead.com/news=206398/mists-of-pandaria-challenge-modes > > Padwan, you have forgotten what it is like to be undergeared. Do the > dungeon as if your entire group just barely has enough gear to do the > heroic. That is... > > 1. Crowd control all untanked mobs. If that means you are facing six > trash mobs, CC five of them. The reason is that, when undergeared, > your tank/healer combo cannot handle damage coming from more than one > source. Five CC sounds like a lot, but you can always... > > hmm, your so right. I must admit our tank went in the way he does usually when overgeared, pulling lots of mobs at once. We did not cc anyone and we did not get potions in advance. I hope that one day they want to try again and i'll take your advice. SF
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