Thread View: alt.games.warcraft
5 messages
5 total messages
Started by sl... Stephen Lai
Tue, 02 Jan 1996 00:00
how to best use Catapult in Warcraft I?
Author: sl... Stephen Lai
Date: Tue, 02 Jan 1996 00:00
Date: Tue, 02 Jan 1996 00:00
5 lines
737 bytes
737 bytes
I find them quite useless, because as they fire, the enemy units are moving away from where the fireballs land; as matter of fact, a bunch of archers are much better than the catapults. However, as many of my units are stationary in a defensive position, enemy catapults end up doing a lot of damages to my units. How can my catapults be better utilized?
Re: how to best use Catapult in Warcraft I?
Author: sryc... Shawn Rycroft
Date: Tue, 02 Jan 1996 00:00
Date: Tue, 02 Jan 1996 00:00
36 lines
2212 bytes
2212 bytes
Stephen Lai (sl...@lrc.med.uwo.ca) wrote: > I find them quite useless, because as they fire, the enemy units are moving > away from where the fireballs land; as matter of fact, a bunch of archers are > much better than the catapults. However, as many of my units are stationary > in a defensive position, enemy catapults end up doing a lot of damages to my > units. How can my catapults be better utilized? It depends, are you playing against the computer or a human? (Assuming against human) A wall can be useful here. If you erect a wall between you and your opponent, and if he just tells his troops to attack something behind the wall, his troops will get confused and stay put. Easy targets for the catapult. (There can be no way around the wall though...) If he is just sending in his troops all in a line, your catapult can hit the ones behind them. Setting up a formation of footsoldiers or grunts and a catapult can be nice. The grunts will stop the knights or ogres giving enough time for the catapults to shoot at them and damage them greatly. An under used feature (and with fairly good reason) is the attack ground option. You can aim the catapult's shot in front of the advancing unit and hope that you have really good timing :) Or just leave it as attack ground at that point and hope by sheer luck that it will hit something (though it may be good if you have 4 or more catapults going at the same time). Comments encouraged. ---------------------------------------------------------------------- Shawn Rycroft Carleton University Email address: sryc...@chat.carleton.ca ----------------------------------------------------------------------
Re: how to best use Catapult in Warcraft I?
Author: cot... Chris Cothrun
Date: Fri, 05 Jan 1996 00:00
Date: Fri, 05 Jan 1996 00:00
24 lines
1816 bytes
1816 bytes
Station some of the foot soldiers (forgot exactly what they are called) or some knights in a line in front of your archers. When an enemy rolls in, the knights will delay the enemy long enough to let the archers finish them off. If you put a catapault in behind the archers the catapault will take them out even faster. The catapault has a longer 'vision range' so if you put it far enough back that it only sees the enemy when they roll up against your line of knights it will fire then and take out the enemy quick. the catapault is also handy against the enemy catapaults that roll in. If you can get the shot off first, you have a good chance of taking the enemy catapault out before it does any damage to you. If you like archers you probably bunch them up where the enemies come through and a fireball from a catapault does you a lot of damage. Make sure you can see far enough to know someone is coming. sl...@lrc.med.uwo.ca (Stephen Lai) wrote: >I find them quite useless, because as they fire, the enemy units are moving >away from where the fireballs land; as matter of fact, a bunch of archers are >much better than the catapults. However, as many of my units are stationary >in a defensive position, enemy catapults end up doing a lot of damages to my >units. How can my catapults be better utilized?
Re: how to best use Catapult in Warcraft I?
Author: sxs... Serge Smirnov
Date: Sun, 07 Jan 1996 00:00
Date: Sun, 07 Jan 1996 00:00
35 lines
2478 bytes
2478 bytes
> >the catapault is also handy against the enemy catapaults that roll in. >If you can get the shot off first, you have a good chance of taking >the enemy catapault out before it does any damage to you. A clarification is in order. Unless the defense has many ( >= 3) catapults, the attacking (moving) catapult actually has the advantage that the shots fired at it will miss, at least partially. So if you ever want to take out an enemy catapult with one of yours, be sure to KEEP YOUR CATAPULT MOVING (preferably along a diagonal--makes it faster) until the other guy's catault has fired and its fireball has landed. Then fire. Most likely, his stationary catapult will be toasted, while yours will live. BTW, my favorite way to eliminate an attacking catapult is to send a single knight against it. In fact, even an archer will do if you tell him to walk right up to the catapult, as opposed to attacking from a distance. > >>I find them quite useless, because as they fire, the enemy units are moving >>away from where the fireballs land; as matter of fact, a bunch of archers Here's a trick I saw on this newsgroup a while back: get an enemy knight to follow one of yours very closely (2 or 3 units behind, depending on how fast the nights are), and then tell your catapult to fire at YOUR knight. If you get the timing/distance right, the fireball will land right on top of the poor idiot following your knight. Just don't forget to tell the catapult to stop after the job's done ! Another use for catapults (works only against the computer): accumulate a bunch of them (3 or 4), position them at different distances behind your front line of people, and have one of your knights walk up to an enemy building. Then tell him to run back and hide behind your other people. What that will do is to cause all of computer's people to attack you at once. Just be prepared, and your catapults will take care of most of the attackers. Once that's over, the computer's town will be empty, so you can march right in.
Re: how to best use Catapult in Warcraft I?
Author: bur... burnout
Date: Mon, 08 Jan 1996 00:00
Date: Mon, 08 Jan 1996 00:00
21 lines
1189 bytes
1189 bytes
sl...@lrc.med.uwo.ca (Stephen Lai) wrote:
>I find them quite useless, because as they fire, the enemy units are moving
>away from where the fireballs land; as matter of fact, a bunch of archers are
>much better than the catapults. However, as many of my units are stationary
>in a defensive position, enemy catapults end up doing a lot of damages to my
>units. How can my catapults be better utilized?
line up about 6-7 foot men in front of the catapult. Then about 8
archers behind the footmen, two catapults behind the archers, and 2
Knights along side the footmen. Use the knights toi draw enemies
within firing range of the archers or the catapults.
so
f = footmen
a = archers
c = catapults
k =knights
C C
A A A A A A A
F F F F F F F
K K
Thread Navigation
This is a paginated view of messages in the thread with full content displayed inline.
Messages are displayed in chronological order, with the original post highlighted in green.
Use pagination controls to navigate through all messages in large threads.
Back to All Threads