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Article #696

Re: different AI choices in dragon.pud

#696
From: brian.s... Brian Sawatzky
Date: Sun, 07 Jan 1996 00:00
42 lines
2975 bytes
-> From: Richard Cretan <herr...@cris.com>
-> Subject: Re: different AI choices in dragon.pud
->
-> brian.s...@awaiter.com (Brian Sawatzky) wrote:
->
->
-> >There are some different AI choices in dragon.pud, it has the normal
-> >ones(land attack, sea attack, passive, air attack) but it also has
-> >"human 14 (black)" and "orc 12", and alot more. I think they are the
-> >AI's used in the campaign, and "orc 12" means orc level 12 AI, etc..
-> >to take full advantage of them, PUD authors could load dragon.pud, c
-> >the map by erasing all of the troops and covering the map with grass
-> >then they could save that clear map and use it to make many cool PUD
-> >takeing advantage of the other AI choices.
->
-> Great idea, if you're right.  Have you tested this out yet?
->
I just tested some, and I don't like them, all of the other AI's that
are only in dragon.pud just sat around only building one hall and 2
farms, I set my AI to one of those too, but when I upgraded to rangers
all of my archers lost all of their attributes, they had "0/0 HP" "0+3
damage" "0 sight" "0 range(later updated to 0+1 range)" and their
build time and cost was changed to zero, and some other wierd things. I
think that blizzard was going to include those other AI's but they
didn't work properly so they canned them and forgot to get them out of
dragon.pud.  I guess that they are all the same as passive for the AI,
but they do wierd things for players, I didn't test all of them though.
I think I'll stick with the normal AI's included with the editor, but
heres an idea, Blizzard could make some improved AI's and release them
in a PUD that everyone could use as a base for makeing PUD's, they could
use someones Idea who said there should be an AI with percentages(like
30% air attack, 70% land attack) or atleast some AI's that take full
advantage of the circle of power, so there can be escort missions.
Warcraft 2 is soooo limited in variety when it comes to new levels, also
the sound import/export utility is almost useless without a graphics
import/export utility. Warcraft 2 will never be as expandable as DOOM
unless they(or someone else) makes a graphics import/export
utility(like dmgraph), and an exe editor(like dehacked). If someone
makes a graphics utility, I would be the first to make
starwars-warcraft2(empire vs. rebels and ewoks) change the arrows to
lazers, change the griffons into tie fighters, and the archers into
stormtroopers, ballistas into AT-ST, etc.
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References: <4ckltg$427@spectator.cris.com> <4c5c66$ivs@harbinger.cc.monash.edu.au> <960104

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From: brian.s...@awaiter.com (Brian Sawatzky)
Subject: Re: different AI choices in dragon.pud
Date: 1996/01/07
Message-ID: <9601070822303701@awaiter.com>
X-Deja-AN: 134514483
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references: <4ckltg$427@spectator.cris.com> <4c5c66$ivs@harbinger.cc.monash.edu.au> <960104
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