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Article #353144Re: Lightspeed constant...
From: Han
Date: Fri, 07 Feb 1997 00:00
Date: Fri, 07 Feb 1997 00:00
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Matt Kellner <mkel...@hertz.elee.calpoly.edu> wrote in article > According to the Relativity theory, if an object's speed exceeds that > of light, Time becomes a complex number. I believe one of the key > points in Warp Theory (Star Trek stuff) is finding a way to deal with > time as a complex number. > > By the same equation, it is also mathematically undefined (ie. > impossible) to travel at exactly the speed of light, and it can be > argued therefore that it's not possible to exceed the speed of light > since one must pass through the speed-of-light barrier first. This was the thing that turned me off of physics and math (besides the fact that I'm probably more comfortable with networks anyway). I think the whole concept of imaginary and complex numbers is almost an unnecessary restriction put on mathematics by these mathematicians. It's as if people say, "Oh the answer came out as imaginary, I guess that 'task' can't be done." Or "By these rules that have been put in place, it's an impossibility." I never took anything past Multi-var, so if anyone can enlighten me on the practical applications of complex numbers I'd be happy to take it in. -- -=[Han]=-
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From: "Han" <nguye...@ems.prc.com> Subject: Re: Lightspeed constant... Date: 1997/02/07 Message-ID: <01bc1501$a88b8e00$186abc8c@ernie.prc.com> X-Deja-AN: 215079022 references: <574e67$1hb@mippet.ci.com.au> <01bbe156$56e4e8a0$2ddcdbcd@maxkilms.nidlink.com> <32A4E35B.3347@pop.erols.com> <32a52042.173533975@tcnntp.trader.com> <Pine.SOL.3.91.961204171931.15806A-100000@pollux.cc.umanitoba.ca> <585nve$1rq@saltspring.teleserve.ca> <32A7057D.7DEE@hp.com> <58qpa2$mkn@krakken.uwf.edu> <32B44230.1EC5@vax1.bemidji.msus.edu> <32B480EF.4DD1@cs.com> <32F5DBFA.6FA8@sk.sympatico.ca> <5ddbj6$k7g$2@zinger.callamer.com> organization: PRC Inc. newsgroups: comp.sys.ibm.pc.hardware.chips,comp.os.ms-windows.win95.misc,comp.os.ms-windows.win95.setup,comp.multimedia,comp.graphics.animation,alt.games.doom,alt.games.descent,alt.games.warcraft,comp.graphics,comp.graphics.animation,alt.fan.bill-gates,comp.os.os2.mi MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit