Article View: alt.games.warcraft
Article #353285Re: Lightspeed constant...
From: David Devejian
Date: Wed, 13 Nov 1996 00:00
Date: Wed, 13 Nov 1996 00:00
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4272 bytes
comp.sys.ibm.pc.hardware.chips comp.os.ms-windows.win95.misc comp.os.ms-windows.win95.setup comp.multimedia comp.graphics.animation alt.games.doom ... etc. First off, I am not sure what relevance this thread has to the newsgroups it has been posted to. Secondly, in an attempt to kill it, please allow me to address the following ideas: > > Scott Hess wrote: > > > > ] You _cannot_ go faster than the speed of light while remaining > > ] in our universe. Almost by definition, if you are going faster > > ] than the speed light travels in our universe, then you are > > ] _not_ in our universe. Scott, please define _our universe_. While your at it, please define _universe_. And if I am not in your universe where am I? However, I will agree that the mathematical models of time and space that are implied by Einstein's theories of relativity imply that a body that exhibits rest mass cannot either achieve or exceed the speed of light without somehow introducing a discontinuity in space-time. I have a problem however, with your characterization of experiencing a discontinuity being out of this universe. For the rest of the readers, I apologize for the mathematical nature of the above paragraph, but that is the only way to express the subject accurately. Please read below for an attempt to address this matter by analogy: Somebody else wrote: > > > > Scott, just curious if you have two bodies coming at each other > > really fast, why will gravity not accelerate them to the speed of > > light? Is it because the faster they get the less mass they > > have, so less gravity? What if one or more of the bodies has > > mass enough to be a black hole? Actually, as an object increases velocity, its Kinetic energy increases (I hope we are all familiar with K= 1/2*mv^2), but by Einstein's equations, E=mc^2, implies that the mass increases, thus it becomes harder to accelerate. So the mass is greater, not less. This increase in mass/energy is asymptotic as v approaches c, so that if one could reach c, one's mass would be infinite. (yes with the example of gravity as the acceleration, when the mass is infinite, so is the acceleration, but you will just have to trust me that the equations work out, mostly because acceleration is not used as a quantity, nor is velocity, but rather Energy and momentum, and the result is that we stay below c) And still a third wrote: > Two bodies are both moving at 3/4 the speed of light towards each other. > Doesn't this mean that relative to one of the bodies, the other body is > travelling at 1.5 times the speed of light? If this is possible, doesn't > this apparently violate the so-called constant of C? If not, why not? The simplest way to explain this is that for a body moving at 3/4 the speed of light, distances (at least those measured along its direction of motion) will be shorter, and time will be longer, so that another body traveling toward the first will appear to be less than c. The addition of velocities is simply not linear one approaches c. Please note, time will actually be longer, and distance shorter, they will not simply appear so. I know this is counter-intuitive, but it is in fact the case. I hope I have clarified things rather than simply muddled them. If you have questions, please either address them to me in e-mail, or suggest a single newsgroup that we may continue this thread on, preferably one where it would be on topic. regards, Dave d...@bank2000.com
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From: "David Devejian" <d...@bank2000.com> Subject: Re: Lightspeed constant... Date: 1996/11/13 Message-ID: <01bbd18b$5f1399c0$100410ac@david> X-Deja-AN: 196398661 references: <569rgm$fu1@bigboote.WPI.EDU> <SHESS.96Nov12094002@howard.one.net> <56abof$c2a@csugrad.cs.vt.edu> <32892F92.415@extro.ucc.su.oz.au> organization: Financial Services, Inc. mime-version: 1.0 newsgroups: comp.sys.ibm.pc.hardware.chips,comp.os.ms-windows.win95.misc,comp.os.ms-windows.win95.setup,comp.multimedia,comp.graphics.animation,alt.games.doom,alt.games.descent,alt.games.warcraft,comp.graphics,comp.graphics.animation,alt.fan.bill-gates,comp.os.os2.mi Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit