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Article #852Warcraft I FAQ and Strategy Guide (v1.2) 3/4
From: gk... G. Kang Chem Eng
Date: Thu, 11 Jan 1996 00:00
Date: Thu, 11 Jan 1996 00:00
600 lines
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30457 bytes
Use the middle knight to explore into enemy territory. As soon as you meet
an enemy, run back to the bridge. The enemy town is in the southeastern
corner of the map, and the pen in which your peasants are held is north
of the that. In between are trees and enemy spearman. Use your cleric
who is back at the town to find all of the enemy defenders using far-seeing.
Then use your knight to lure them back to the bridge to be killed
by your catapult and archers. Heal your severely injured with your cleric.
If your knight catches the attention of a lone catapult, do NOT run back to
the bridge, try to destroy it where it is. If however, it is defended,
retreat the bridge, the other enemy units will arrive before the catapult
and as soon as most of these are dead. Charge to the enemy catapult and
destroy it before it gets any closer the bridge. Before the orc defences are
killed, do not destroy a section of the pen wall surrounding your peasants
or heal them. If you activate them, by healing them, etc, it will make them
targets for the orcs to destroy. After all of the orcs near then pen are
dead, send a knight to rescue the peasants. Destroy the northern side of the
pen wall and make your knight walk up to the peasants to revive them. As
soon as they are revived, send them northward along the eastern edge of the
map and then along the northern edge of the map back to the safety of the
town. If you have an earlier version of Warcraft, this will trigger a
massive attack from the orcs which is VERY difficult (but not impossible) to
survive. I suggest you get the 1.21 patch. Once your peasants are safely
home, you can build up your army and crush the orcs as in the previous
levels.
# -=5-1-8=- Human level 8
A new crisis has arisen that threatens to end the
lives of all who would serve the King. The evil
warlock Medivh has begun draining the soul of the
land itself to increase his dark powers. You must
take a party into his tower and destroy him. Beware
his mastery of the black arts, for legend speaks of
his ability to command daemons of hell.
Objectives:
SLAY MEDIVH AND ALL MINIONS
Pretty much the same as the previous dungeon level. An organized formation
is the key to victory. Use something similar to this:
F F F K F = footman
F C C F C = cleric
A A A A A A = archer
K K K K = knight
^ k = knight*
k e = enemy
e e e
Use knight* to scout ahead. When he finds an enemy, run back to the main
group and enter a position between one of the other knights. Your archers
and the knights in the front should finish off any enemy without problems,
including the one daemon. Advance your formation as the tunnels ahead
are cleared of enemy. The daemon and dungeon spiders do not seem to use up
magical energy, so there is no sense to wait for them run out of mana and
die. Medivh is at the end of the tunnels, surrounded by a group of his
own spiders. He is constantly using up his magical energy to replace these
spiders as they die. He has a very long range fireball attack, so when you
meet him, rush in with your knights to finish him off quickly. This level is
as simple as that, as long as you stay organized.
# -=5-1-9=- Human level 9
The time has come to take the battle into Blackhand's
own domain. King Llane has ordered a full assault
upon the Orcs, demanding that this plague that
spreads across the kingdom be eradicated. To the
east of the borderlands lies the Black Morass where
the Orcish hordes make their encampments. You are to
lead an army into this foul region and destroy every
trace of their dark presence.
Objectives:
DESTROY ALL TRACES OF THE ORCS
Strategy:
Deploy your peasants and then use a footman to explore northward. About
halfway up the map, there is a bridge leading to the west. As you approach
the bridge you will probably catch the attention of three grunts. Have them
chase you back to your town and let your archers kill them. Now that the
bridge is clear of orcs, you should make it your first priority to secure a
defensive position around the bridge since all attacking enemies must first
cross it. The cities are positioned like so:
___ ___
| O | | | O - orc city
| | | | H - human city
~#~ | | # - bridge
|~ ~| | |
| # |
| | | |
| O | | H |
--- ---
Not allowing orcs to cross the bridge will also protect your city from
poison cloud attacks. With your footman, explore a 7-square block around
the enemy side of the bridge, this will give your archers time to fire at
approaching orcs. If your footman encounter orcs, retreat back to your main
force. By this time, your should have a woodmill, so start training more
archers to beef up your bridge defenses. Your present defenders should last
a while but not forever without the ability to heal. After you have 6
archers at the bridge, start the construction of a church. As this being
done, train another peasant to steady your money-flow. Train a cleric and
heal your bridge-crew. As your cleric makes use of his healing powers, begin
construction of a blacksmith. Once this is done, do not upgrade anything
yet, first train a couple of catapults. These catapults will greatly
help your defences at the bridge and will tone down the brunt of most
attacks. This should give you some breathing room, and time to expand.
Train another peasant if you want, and build a tower and stables when you
have the resources. Reinforce your defences at the bridge when it is
necessary. When you feel that you have a solid defense, begin using the
lure technique to empty the first orc town. Completely destroy the first
town before starting on the next. Experiment with your rain of fire spell,
but make sure you don't hurt your own guys in the havoc.
# -=5-1-10=- Human level 10
Runners have arrived and informed you of grave news.
King Llane lies dead this day, assassinated by the
treacherous Garona, at Stormwind Keep. His last
command was that you should assume the mantle of
War Leader, and end this battle that has drained the
land of its resources, and now its king. Scouts
report that deep within the Black Morass lies one
of Blackhand's darkest seats of power --- The Temple
of the Damned. No peasants dare approach the vile
temple, and only the bravest of your soldiers have
agreed to accompany you on this mission. You must
strike boldly and without error, for there will be
no reinforcements.
Objectives:
DESTROY TEMPLE, RAZE TOWN, KILL ORCS
Strategy:
This level is actually pretty easy. You have a very large force to begin
with and if you strike fast, you should complete this level without any
problems. Summon some scorpions to explore fast and find the enemy city
which is to the west. Get into a good defensive formation, with your
knights at the front, behind them the archers and catapults, and then the
clerics and conjurers at the rear. Every few minutes you will be attacked by
a large swarm of spiders, there is no need to be intimidated. If your units
are in formation, the spiders won't even scratch your defensive line. Once
you have found the enemy town, send a group of scorpions inside the town.
This should catch the computer's attention immediately. Retreat your
scorpions to your main forces and EVERY orc attacking unit will follow. Be
prepared for this huge attack, your catapults should finish off most before
they even reach your lines, those that do get through, should pose no
problems either. The only thing which can seriously damage your formation is
the orc poison cloud, kill warlocks on sight and don't give them that
opportunity. The good part is that, the enemy city does not have a tower,
and therefore dead warlocks can not be replaced. Once you survive this
attack, the rest is simple. Just send every guy into the orc town, killing
the peons and sacking the buildings.
# -=5-1-11=- Human level 11
Here beats the diseased and malevolent heart of
Blackhand's plagued lands. The sister towns of
Rockard and Stonard are all that stand between the
forces of the kingdom and Blackhand's stronghold -
Black Rock Spire. After conferring with your warchiefs,
the path to victory lays clear. You must destroy Rockard
and Stonard, thereby cutting off all lines of support
and supplies, so that the final offensive can be made
upon Black Rock Spire.
Objectives:
DESTROY ROCKARD AND STONARD
Strategy:
Magic finally begins to play a major role in battle. However, before you
can research spells or train magic-users, you must first survive the orc
attacks. Enemies come from two direction, sometimes at the same time so you
must be ready at both fronts. Use the conjurer you start out with to train
a couple of scorpions to explore. To the west of your town is a swamp.
This is one direction which attacks comes, enemies make their way around the
bottom of the swamp. This is not too hard to defend against since they have
to walk along a very narrow stretch of land, especially once you get another
catapult to station there. Use more scorpions until you have a good-sized
portion of the map explored, especially around the swamp and trees in which
enemies lurk. As the exploration is being carried out, train some more
archers with your starting-out funds. You will be able to finish a couple
before the first attack comes, position two archers and a knight to the
bottom left-corner of your town to defend against orc attacks there and the
rest to the north of your town. You should have ample notice of orc movement
with the exploration done by your scorpions. Summon scorpions to attack
enemy warlocks (red robes) as soon as you see them. Their poison cloud
can really hurt. Continue building up your defenses until you feel
comfortable that you can repel attacks of 3-4 enemies. This is easily
accomplished by have a catapult to aid your archers and knights. Start
construction of a tower, and research major summoning afterwards. Water
elementals make up the brunt of your attacks in the later two levels. Train
additional conjurers until you have 6 in total. Spread them out, so that a
lucky poison cloud attack won't kill too many of them. Have one stand near
your defensive position, so that you can summon a water elemental to aid you
other unit in a large enemy attack. Have the other four conjurers do nothing
except summon water elementals and send them in groups of four into the
enemy towns. This costs you nothing and does major damage to the orcs. Watch
out for catapults though, one shot can finish a water elemental. Try
attacking at one end of the town to divert the enemies there, and then send
the other 3 to attack the other end. Once you are inside the enemy town, the
enemy catapults won't fire in fear of damaging its own buildings. Repeat
this until no orcs remain.
# -=5-1-12=- Human level 12
Black Rock Spire stands before us! the skies above
the reeking swamp fill with the gathering thunderheads
that spell doom for the loser in this final
confrontation. Tension hangs like a heavy cloak on
your shoulders as your troops prepare for the battle
ahead. Above the din and chaos that swirls about the
battlefield stands the Castle of Blackhand, its gaze
sweeping down upon the battlefield where the destiny
of the land will be decided. Destroy the stronghold
and those who would seek to defend it, and Azeroth
will be freed from Blackhand's poisoned grip forever!
Objectives:
DESTROY BLACK ROCK SPIRE AND KILL ALL ORCS!
Strategy:
You've made it this far, so you must be doing something right. That's why
I've decided to let you find the best strategy for this one. It's not
hard... compared to the orc last level. <shudder>
Basic tips:
1) You start out with a conjurer and a water elemental spell. (hint hint...)
2) All daemons are created by one single orc warlock, if you find him and
kill him - no more ugly daemons to worry about.
3) Walls keep daemons out, at least for a few critical seconds in which
your defenders with ranged attacks can finish it off.
If you've played this level more than 20 times, and are still stuck, you
can email Jeff for more tips, see title for address.
# -=5-2=- Orc Scenarios
# -=5-2-1=- Orc level 1
Blackhand has assigned you to an outpost in the
Swamps of Sorrow. Your task is simple enough
that even the War Chief feels you are capable of
it. Construct at least six farms, so that we may
keep our troops well fed and ready to do battle.
Only a fool would leave his treasures unguarded,
so you must also build a barracks for the defense
of these farms.
Objectives:
BUILD: 5 FARMS (you start with one), 1 BARRACKS
Strategy:
The levels don't get any easier. All you have to do is build five farm and a
barracks. If you don't explore and attract the enemies' attention, you won't
even be attacked. The closest gold mine is to the north. It has enough gold
for you to construct all of the neccessary buildings and two additional
units. Conserve your money and you won't need to fight it out with the
humans for more gold mines. Do not build any roads because it wastes money
and city layout is not important yet. Start by training another peon to chop
wood to the south. Once your gold mine runs out of gold, start building the
necessary constructions. Once that is done, the level is finished.
# -=5-2-2=- Orc level 2
Like the stinging of a wasp, the attacks from the
humans grow more and more bothersome. You have been
assigned to a small outpost on the Borderlands of
the Swamps of Sorrow. You are to defend our lands
from the incursions of these ravenous dogs by
crushing any opposition that you encounter.
Objectives:
CRUSH ALL OPPOSITION
Strategy:
Start by training another peon to speed up the gathering of resources. Then
use a grunt explore a small area around your town, this will give you
advance notice of the attacking humans. Do not explore too far, or you will
be attacked by humans. They are 20 of the them scattered around the map,
and they attack your town one at a time, every few minutes. As soon as you
can afford it, build a barracks and then a woodmill. By this time, the human
attacks should have begun. Your two grunts and one spearman should be able
to kill the first couple. After that, you will need to train more units to
replace your injured soldiers. Remember that spearmen and much more
effective than grunts so have 6 spearman or so for every grunt. Your first
mine should take you to your 5th-7th spearmen with fully upgraded spears.
These spearmen should kill all oncoming footman without any difficulty. The
next closest mine is to the southeast, however, you need you post a grunt
and a spearman to guard the mining route your peons use. Once this gold mine
is secure, train as many spearman as you can. Place them around your town
and then wait for the humans to come. After the 20th one dies, the level
ends.
# -=5-2-3=- Orc level 3
The Humans are growing strong in Grand Hamlet. An
outpost will be placed under your dictatorship to
use as you see fit. You must then prepare and lead
a force to destroy Grand Hamlet and all that dwell
there. Blackhand will brook no survivors - these
Humans must be taught a hard lesson in the ways of
humility.
Objectives:
DEMOLISH GRAND HAMLET
Strategy:
Begin mining gold, and harvesting lumber to the southeast of your town.
Explore with a grunt and locate the bridge to the east of your town and
place half of your defences there. Place the rest of your defences by the
opening in the trees near the goldmine. Here is a rough representation of
the map:
____ ____
| O | | m | O - orc town
| m # | H - human town
| | | | m - goldmine
| | ~~#~ # - bridge
| | |~~ ~|
| | | |
| | | H |
|m # m |
|____| |____|
Do not rush and build a temple just yet. First, concentrate on training
some spearmen. To do this, you need to build a barracks and then a woodmill.
As your spearmen are trained, assign them to your two defensive positions.
After you have about eight or so, upgrade your spear technology. Continue
training spearmen to strengthen your defences. After your first mine runs
out, move your defenders to bridge north of the human town. Kill all of the
human units around the bridge and secure a position there. Place another
group of spearmen and grunts by the bridge near the bottom of the map, this
will prevent human peasants from mining gold down there and eliminates any
chances of humans approaching your town. Construct a temple and train a
couple of necrolytes. After the humans finish mining their first mine,
peasants will try to get past your bridge defences to the other gold mines.
Your spearmen should have no problems dealing with these, and the human
peasants will give you a constant source of bodies to raise into undead. Use
skeletons to scout further into human territory and lure humans to your
defences. Use grunts to assist in luring if you find that your skeletons are
destroyed too quickly. After the human defenders are dead, send your army
into the human town and burn it to the ground.
# -=5-2-4=- Orc level 4
You are wakened from your nights sleep by a runner
from the War Chief. Blackhand's daughter Griselda
has run off with the outlaw Turok's band of Ogres.
Our wolfriders have tracked them to the dungeons
hidden beneath the Dead Mines. Find Turok's band of
rebellious pigs and kill them all --- including
Griselda. She must not disobey the commands of her
father ever again.
Objectives:
KILL GRISELDA AND HER MINIONS
Strategy:
You must have a solid defensive formation in order to survive. Because you
can't heal, every hit inflicted against you counts. Here is a formation
which works well:
G G R R - raider
S N N G S - spearman
S S S N - necrolytes
R R e - enemy
^
r
e e e
Use a raider(r) to scout ahead. When he finds an enemy, retreat him back
into position beside the other raiders. Single ogres should not even hurt
you and groups of them should not pose a problem either. Just move your
formation down the tunnels and eliminate all enemies which you find. Do not
split up your force for any reason, there is safety in numbers. Once you
find Griselda, she should be easy to finish off. She cannot fight back and
will only run. A raider can easily catch up to her, just watch out for her
ogre bodyguards.
# -=5-2-5=- Orc level 5
On your return from the Dungeon, you receive word
from advance scouts that the recently establish
outpost near the Red Ridge Mountains is under siege.
A group of raiders have been dispatched to assist
you in taking back the outpost and crushing the
Human opposition. Your secondary objective is to
seek out and completely destroy their encampment,
putting an end to this threat for good.
Objectives:
SAVE THE OUTPOST, SLAY ALL HUMANS
Strategy:
Race as fast as you can to your city to save as many buildings as you can.
Attack the enemy with your raiders and grunts while your spearmen damage
them from a distance. Once the initial attackers are dead, train a peon
before anything else. Form your remaining troops into a defensive formation
just above your town to fend off attacks while you rebuild. Your woodmill
should still be intact and so should your barracks, this allows you to train
additional spearmen immediately. Once you have about eight spearmen, 4 peons
and fully upgraded spears, locate the two bridges leading northwards to the
human town. If you attract the attention of some human archers, retreat back
to your spearmen lines and kill the archers there. Once you have explored to
the bridges, you will be forewarned of any attacks. Now replace the spearmen
who were killed by the human archers, if any, and add four more, making
a total of twelve. Build a blacksmith and fully upgrade armour. Split your
twelve spearmen into two groups, one of five and the other seven. Post the
group of seven by the bridge on the left, and the other five by the bridge
on the right. Make sure you have a couple of grunts or raiders by each group
for backup. This cuts off all enemy access to your side of the map and
allows the other gold mines to be used by your peons. Now that you city is
safe from attack, you can build a kennel and temple. If you have the gold,
you can upgrade swords and then wolves. Use a raider to enter the human town
just to the northeast of the left bridge and lure the defender back to your
bridge defences. Once the human city defenders are dead, the rest is simple.
# -=5-2-6=- Orc level 6
The Humans of Sunnyglade have become fat and lazy
with their prosperity. The town is like a ripe
plum waiting to be plucked. You will march upon
their weak Human armies and smash them to pieces.
Somewhere in the town is a tower that you must keep
intact so that we may study how their magiks are
created. Fail me, and I will have your head on a
pike at the gates of Black Rock Spire.
Objectives:
RAZE SUNNYGLADE, CAPTURE TOWER
Strategy:
Begin mining to the east and use a grunt to explore. Train another peon
right away to speed up production. Although the enemy town is to the north,
attacks come from the north, east and west. Position your army along the
top of your town, and place a raider beside your gold mine to protect your
peons. Build barracks, followed by a woodmill. This will allow you to
train spearmen; train seven of them, putting three at the mine and the other
four by your town. Train another peon, and upgrade your spears completely.
After this, build a blacksmith, but don't upgrade axes or shields just yet.
Train two catapults, and then four more spearmen to supplement your
defences. After this build a temple, and then train a couple of necrolytes
to use dark vision and locate the human town, defenders and the bridge
leading northward. Use a grunt to lure the human archers by the bridge to
your defensive line and be killed. Then secure the bridge using your units
to cut off enemy access to your side of the map. Use a formation similar to
this:
(human town) C - catapult
S - spearman
|===| R - raider
|===| (bridge) N - necrolyte
|===|
CSRSSSRSC
SCSCS
N N N
This will stop almost any attack without taking much damage. By blocking off
the bridge you cut off all enemy access to your side of the map, therefore
your troops at the gold mines and town are no longer needed and can be
diverted to positions by the bridge. This will also make two more gold mines
safe for your peons. At this point you can build a kennel and fully upgrade
axes, shields and wolves. Use a raider to lure the humans in the town to the
bridge and destroy them. Then send in your army to destroy the town. Be sure
to keep the tower intact, so keep it out of the range of your catapults
and spearmen.
# -=5-2-7=- Orc level 7
The time has come for you to seize control of the
Orcish hordes for yourself. Blackhand has become
foolish in the deployment of his personal troops,
and has left an opening that you can now exploit.
A key outpost in the Black Morass is the core of
Blackhand's supply lines - not only to his foremost
battle groups, but to his castle at Black Rock
Spire, as well. The complete destruction of this
outpost will disrupt his power base long enough for
you to secure his overthrow.
Objectives:
KILL BLACKHAND'S TROOPS
Strategy:
Orc vs Orc. Start mining to the west. Position your defenses to the north
of your town and place a raider by the gold mine. Use a grunt to explore,
but do not venture too far. If you attract the attention of humans, they
will kill you. For now stay in the bottom half of the map. Begin training
another peon and the construction of a barracks and then a woodmill. Train
4 spearmen, leaving two at the city defenses and the other two at the mine
with your raider. Build a blacksmith so you can train a catapult. Be sure
that your defenses are spread out so that a enemy catapult will not do too
much damage. They usually roll in after an attack because of their slow
speed, so watch out. Use a single grunt or raider to destroy it before it
gets close to your town. Build a temple and train a couple of necrolytes,
use one to cast dark vision and the other to raise dead. Skeletons are good
for scouting ahead, they can also draw fire away from your more valuable
units if you place a couple in front of your defenses. At this point you can
begin thinking about offensive, so train four more spearmen. Use a raider to
lure the enemy spearmen by the bridge to your own spearmen line. With the
bridge clear, you can move you guys there and cut off enemy access to your
side of the map. This will give you some more breathing room and also make a
couple more mines safe. Form a long line of spearmen in front of the bridge
and place raiders at either side and catapults behind them. This puts you in
a better position to fend off enemy catapult attacks. Be sure you have a
large area on the enemy side of the bridge explored so you have adequate
time to respond to attacks. Now you can build a tower and train a warlock or
two. Use them to summon spiders and lure the enemies out of their town and
to the bridge. Repeat this until the enemy town is empty of defenders. The
rest is simply a matter of destroying the enemy buildings.
# -=5-2-8=- Orc level 8
The destruction of Blackhand's outpost has left him
in a weak position. The Shadow Council, sensing your
rise in power, orders the assassination of Blackhand
and elevates you to the position of War Chief. A
wolfrider brings you news that our best spy, the
half-orc Garona, has been discovered by the Humans
of Northshire Abbey and imprisoned there. She has
valuable information concerning new and powerful
magiks that would aid you in the destruction of your
counterpart - King Llane. Trusting no one to complete
this vital mission in time, you must find her, and
then completely destroy the abbey to protect her
secrets.
Objectives:
SAVE GARONA, DESTROY THE ABBEY
Strategy:
Set the speed to slowest for the first few minutes because the action begins
right away. Your raiders are attacked within seconds of starting the game
and if you have the game speed set too high, you won't be able respond.
After the initial attackers are defeated, Place your units in a formation
like so:
e e
| |
|GRG| | - dungeon wall
|SNS| G - grunt
|SNS| R - raider
|RGR| S - spearman
| | N - necrolyte
| | e - enemy
eee
Your formation will be attacked every once in a while, but you shouldn't
have any problems repelling attacks. You might experience some difficulty
killing archers because of their range, but there are only about seven of
them. Garona's cell is in the top-right corner of the map and is guarded
by a fire elemental. Make your way through the dungeon while keeping in
formation. If you find peons, just leave them where they are. If you bring
them with you or send them to the entrance they will probably be killed.
When you find the Garona's cell, do not approach her. If you do, the fire
elemental will kill her. Lure the fire elemental away from Garona and kill
it. Them walk up to Garona to activate her. Put her in the centre of your
formation and make your way out of the dungeon. If you want, you can save
the peons, but it is not neccessary.
# -=5-2-9=- Orc level 9
With your new found magiks, the time is ripe to burn
the Human occupation from our lands. There are two
Human outposts to the south that pose the greatest
threat to our security. Reports from scouts near
these towns show that the key to your success in
this confrontation is to hold back the Human forces
at their bridges while you strengthen your attack
force. The glories of combat will be yours as you
personally lead the armies that will reclaim your
homelands.
Objectives:
CRUSH THE TWO HUMAN OUTPOSTS
The nearest gold mine is to the southeast, however, the safest way to access
it is to cut a narrow path through the trees and approach it from it's
top-left corner. Use a grunt to explore out the area around your town, so
that you will have a forewarning of attacks. Here is a rough representation
of the map:
|~~~~~~| |~~~~~~~~~~~~| O - orc town
| # m O | H - human town
| m | | m | m - gold mine
| m | | | # - bridge
| H | |_________ __|
| | _________#__
| | | m |
| | |m H |
| # |
~~~~~~ ~~~~~~~~~~~~
The enemies must cross bridge to the west and south to reach your town, so
place your units at the southwest corner of your town. Do not place your
defenses too far from your town, because invisible enemies will get by your
units and attack your town. Kill conjurers as soon as you see them because
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From: gk...@jupiter.sun.csd.unb.ca (G. Kang Chem Eng) Subject: Warcraft I FAQ and Strategy Guide (v1.2) 3/4 Date: 1996/01/11 Message-ID: <4d1o70$no1@sol.sun.csd.unb.ca> X-Deja-AN: 134862109 organization: University of New Brunswick, Fredericton, NB, Canada newsgroups: alt.games.warcraft MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit