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Article #741

Re: WarCraft 3 Suggestions

#741
From: ca... Casey Charlton
Date: Thu, 11 Jan 1996 00:00
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All good examples.

The ones that you missed that really annoy me:

You have a group of assembled units waiting to be sent somewhere (as
they mass for an attack for example). An enemy catapult trundles up an
fires at your troops, killing half before they decide to react. Then
half react, and attack the catapult, the others stand around looking
stupid. (same happens with boats).

This commonly leads to problem two. A group of your units attacks an
advancing unit, by moving out to meet it. It gets scared, and runs
away, back to the safety of it's base. Your units stupidly follow it,
straight into guard towers and massed units, and promptly get
destroyed.


The most important thing to put into WC2 / 3 is the C&C style grouping
commands, so that you can allocate groups to keys. It would make it
practical to use mages. Currently it is impossible in a fight to
select individual units and cast spells.  It would also make it
possible to coordinate your units (9 paladins in a group, 9 mages, 9
rangers, it would be very quick to send in waves of attackers).


On 9 Jan 1996 23:40:51 GMT, sc...@ccat.sas.upenn.edu (Samuel Choi)
wrote:

>In article <4cs0c2$8...@sundog.tiac.net> bur...@tiac.net (burnout) writes:
>>WarCraft2 is a good enough game as it is.  Any further advancements in
>>a WarCraft3 would just spoil it.  They technology should not be too
>>advanced, and should focus more on brute strength and magic then
>>technological advances.
>
>Are you kidding me?  The AI is SO BAD!!!

---------------------------------
Casey Charlton
ca...@larouss.demon.co.uk
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From: ca...@larouss.demon.co.uk (Casey Charlton)
Subject: Re: WarCraft 3 Suggestions
Date: 1996/01/11
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