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Article #696Re: different AI choices in dragon.pud
From: brian.s... Brian Sawatzky
Date: Sun, 07 Jan 1996 00:00
Date: Sun, 07 Jan 1996 00:00
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2975 bytes
-> From: Richard Cretan <herr...@cris.com> -> Subject: Re: different AI choices in dragon.pud -> -> brian.s...@awaiter.com (Brian Sawatzky) wrote: -> -> -> >There are some different AI choices in dragon.pud, it has the normal -> >ones(land attack, sea attack, passive, air attack) but it also has -> >"human 14 (black)" and "orc 12", and alot more. I think they are the -> >AI's used in the campaign, and "orc 12" means orc level 12 AI, etc.. -> >to take full advantage of them, PUD authors could load dragon.pud, c -> >the map by erasing all of the troops and covering the map with grass -> >then they could save that clear map and use it to make many cool PUD -> >takeing advantage of the other AI choices. -> -> Great idea, if you're right. Have you tested this out yet? -> I just tested some, and I don't like them, all of the other AI's that are only in dragon.pud just sat around only building one hall and 2 farms, I set my AI to one of those too, but when I upgraded to rangers all of my archers lost all of their attributes, they had "0/0 HP" "0+3 damage" "0 sight" "0 range(later updated to 0+1 range)" and their build time and cost was changed to zero, and some other wierd things. I think that blizzard was going to include those other AI's but they didn't work properly so they canned them and forgot to get them out of dragon.pud. I guess that they are all the same as passive for the AI, but they do wierd things for players, I didn't test all of them though. I think I'll stick with the normal AI's included with the editor, but heres an idea, Blizzard could make some improved AI's and release them in a PUD that everyone could use as a base for makeing PUD's, they could use someones Idea who said there should be an AI with percentages(like 30% air attack, 70% land attack) or atleast some AI's that take full advantage of the circle of power, so there can be escort missions. Warcraft 2 is soooo limited in variety when it comes to new levels, also the sound import/export utility is almost useless without a graphics import/export utility. Warcraft 2 will never be as expandable as DOOM unless they(or someone else) makes a graphics import/export utility(like dmgraph), and an exe editor(like dehacked). If someone makes a graphics utility, I would be the first to make starwars-warcraft2(empire vs. rebels and ewoks) change the arrows to lazers, change the griffons into tie fighters, and the archers into stormtroopers, ballistas into AT-ST, etc.
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From: brian.s...@awaiter.com (Brian Sawatzky) Subject: Re: different AI choices in dragon.pud Date: 1996/01/07 Message-ID: <9601070822303701@awaiter.com> X-Deja-AN: 134514483 distribution: world references: <4ckltg$427@spectator.cris.com> <4c5c66$ivs@harbinger.cc.monash.edu.au> <960104 organization: Awaiter BBS 510-939-9992 newsgroups: alt.games.warcraft MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit