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Article #668

Re: Editor Question....

#668
From: kh... Ranma Saotome
Date: Wed, 10 Jan 1996 00:00
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tb2...@cc.utah.edu (T Bereskin) wrote:

>	Actually, two of them.  One, how can you set up troops to be 
>rescued so that they can only be rescued by a particular player?  Two, 
I found that out the hard way, or the easy way, I'm not certain at
this point...
Anyway, set the troops to be rescued as another color. For example,
use RED for humans, Yellow for ORCS, and maybe BLUE for the troops to
be rescued. Set the BLUE troops to passive (A.I). I did that for my
third (and almost completely tested) pud. Anyways, I'm not sure if you
have to do this or not, but I did and it worked.

Remember that mission in the humans where you're suppose to liberate a
town. I do believe that the town inhabitants were of a different color
than you.
>How do you set up a scenario with a nonstandard completion objective, 
>like destruction of a portal, or more importantly, moving a unit into a 
>circle of power?
No idea about this one though. I've tested my own pud with a portal,
but I couldn't destroy it (last enemy building) before the game was
declared a victory.
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From: kh...@cadvision.com (Ranma Saotome)
Subject: Re: Editor Question....
Date: 1996/01/10
Message-ID: <4cv658$sqi@huey.cadvision.com>
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