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Article #621

Re: Have a Question

#621
From: Jarik
Date: Fri, 05 Jan 1996 00:00
36 lines
2439 bytes
Tim, Noid, Gray wrote:
> 
> In article <4cjdeb$6...@dec-alpha.fred.net>, @fred.net () wrote:
> >I just started play  WC2 over the modem and the first person I played
> >build up stuff quicker than I have ever seen like in 10 minutes he had
> >dragons and death Knights. Now we had the code turned off are there
> >any code out there that still work even if you had the code off.
>
> Yeah, he was "cheating" allright.  I had a friend of mine pull this on me on
> my first network game of WC2.  What you do is send a peon/peasant to go build
> something, then you send a bunch more over to where the first guy is building
> the item, and you have them "repair" the item being built.  

I wouldn't necessarily call this "cheating."  You pay for this repair the same as 
you pay for any other repair -- he did have to spend twice as many resources to get 
the buildings faster.  It's definitely unbalanced in the fact that you can get 
buildings for twice the cost at a rate of Time = OriginalCost / NumberOfPeons. 

(Loose translation: The maximum cost is a fixed number, while the amount of time to 
build varies only with the number of people you throw at it.  But wait!  While 
those peons are building, they cant be collecting, thus incurring the "loss" of 
what they would have been collecting in that albeit brief timespan.  Okay.  This 
just went off the deep end.  Mea culpa.)

As far as pulling this on a couple of newbies, I'd have to agree that it's outright 
slimy.  Definitely something I'd consider as more of an advanced tactic to be used 
against, say, four computer opponents.  I sincerely hope you pulled his ethernet 
connection and slapped him firmly about the head and shoulders with it.

Oh.  And don't feel too bad about building yourself into a corner.  I've finished 
both sides of the game and played innumerable multiplayer bouts and _still_ manage 
to get outsmarted by trees occasionally.  (Especially in the middle of the night.)

Happy Carnage,

- J.
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From: Jarik <ja...@execpc.com>
Subject: Re: Have a Question
Date: 1996/01/05
Message-ID: <30ED9DDA.157F@execpc.com>
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references: <4cjdeb$6pq@dec-alpha.fred.net> <4cjec2$mok_001@ix.netcom.com>
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