Article View: alt.games.warcraft
Article #353396Re: Project Armageddon Preview
From: sl... slink
Date: Tue, 11 Feb 1997 00:00
Date: Tue, 11 Feb 1997 00:00
129 lines
7076 bytes
7076 bytes
"Matthew S. Darragh" <mdar...@monmouth.com> wrote: >Please take some time and read through this exiting preview of Project >Armageddon (http://projecta.simplenet.com/) : >Project Armageddon >Sneak Preview >Copyright � 1997 Project Armageddon Software Group. All Rights Reserved. >Sector Alpha � The Empire of Earth. 2950 AD. >>From the prestigious Trey Labs, on Earth, comes a terrifying discovery. The >research concerns Tryllium, the relatively newly discovered mineral that >every colony across the Empire uses as its power source. The material has >been found to give off a subtle and almost undetectable radiation that >builds up across spans of years. Eventually, this radiation proves deadly. >The Empire is thrown into turmoil. In desperation, Earth sends out fleets >of scouts to scour the galaxy for any traces of hope. >AD 2970. One group of scouts returns from the nearby Sector Omega. They >find the Empire in ruins � the once thriving colonies crumbling, the cries >of the dying filling the air. On Earth, at least, some order is retained, >and some form of working government remains. >The scouts bring the discovery of Crylinthium. After years of study, this >precious mineral is found not only to be the perfect energy source, but it >eradicates all traces of other forms of radiation � an effective cure for >Tryllium poisoning! Earth sends the last of its healthy citizens to Sector >Omega. >AD 2981. The remnants of the human race colonize Sector Omega, on a planet >they christen "New Earth." Slowly but surely, the race begins to thrive >once again. The Crylinthium, which grows at an incredible rate, never seems >to run out. >AD 3000. Humanity is back on its feet. New Earth is industrialized. The >population grows every day. Cities are built. The High Council is about to >make plans for New Earth's first colony. Tragedy strikes. The Kreene, also >dependent on Crylinthium, invade Sector Omega. The Kreene are an extremely >warlike race and they come well prepared to take the sector by force if >necessary. New Earth cannot give up its Crylinthium, lest its denizens be >turned into a wandering race of nomads� >In Armageddon, you will be pitted in a great war against your enemies for >dominance of the precious Crylinthium in Sector Omega. You may be recruited >into the forces of any one of four races, each with its unique abilities, >characteristics, and technologies: >Humans � Intelligent and cunning, the Humans prefer to avoid war if >possible, but are ready for it if need be. Their weaponry is advanced, but >not as advanced of some of the races whose only drive is to wage war. The >Humans generally win wars through subtle tactics � assassination, sabotage, >time bombs, etc. >Kreene � Incredibly strong, the insectlike Kreene exist to fight. Until the >various Kreene hives were united against a common foe, they fought against >each other. Their weaponry is perhaps the most powerful in the galaxy, and >they rely on brute force to win their many wars. >Androids � Created by the Humans to help fight the Kreene, these machines >are programmed to remain in existence, and to fight for it if threatened. >Not required to sleep or eat, these completely dedicated robots are said to >be unstoppable. They will learn, expand and adapt themselves to new tasks. >Sions � The "gods" of Crylinthium, this race is the possessor of unmatched >psychic and telekinetic powers. Able to move an object an impressive >distance simply by willing it to do so, the Sions are feared for their >powers. They also have the ability to control the minds of others, turning >them against themselves � but of course, the Androids are immune to this. >With each race you will play an intricate campaign in which the outcome of >one battle affects the next. The exciting story line continues to develop >and become more complex as you progress. You will fight both on land and in >space. You will develop new technologies and better weapons. You will >control the fate your race. >A true game of strategy, Armageddon will support two modes � real-time and >turn-based (real-turn). Whether you wish to face your enemies in real time, >or take time to plan out your every move perfectly, Armageddon will provide >you with an entertaining challenge that will make you laugh or cry. >Finished every campaign? Used every unit, discovered all the technology? >Play with or against your friends or foes with Armageddon's impressive >multiplayer capabilities. Play over the Internet, LAN, modem, or serial >cable. >But, what if you live far away, and can't afford to stay connected to the >Internet for very long? No problem. Armageddon will have the ability to >utilize its turn-based mode to your advantage. Play via e-mail! >No more of these dorky computer opponents that you can beat with your eyes >closed � the Armageddon Artificial Intelligence will be a true challenge. >Adapting and responding to your unique style of play, you'll always be >surprised by the cunning of the computer player. A separate AI for each >race embraces that race's unique abilities, and uses them to their fullest >extent. >Armageddon will have reasonable system requirements � specifically, a >low-end Pentium Processor with 8-16 Megabytes of RAM. Disk space may be >anywhere between 5 and 50 megabytes, depending on what you choose to >install and what options to add on. The first release will require a >DirectX compatible operating system (namely Windows 95, Windows 97, and >Windows NT 4.0). Eventually, we may port the game to Macintosh, MS-DOS, >Windows 3.1, UNIX, and OS/2 platforms as well (although these plans are not >definite). >Armageddon will be unique not only because it is a great game, not only >because it is completely free, but also because of how it was developed. >The Project Armageddon Team is not only non-profit but completely and >totally Internet-based. Not a single team member has actually met another >in person (with the exception of two who just happen to live next to each >other). We have members spanning the globe � from the United States to >Canada to Germany. >And all that is just Version One� >Matt Darragh ><MDar...@monmouth.com> >Promotional Team >Project Armageddon >http://projecta.simplenet.com/ Sounds like a knock-off on Starflight. Sandra
Technical Details
Message-ID:
<5dqkmu$cve@insosf1.netins.net>Path:
mbox-mo1.pugleaf.net!unknown!not-for-mailReferences:
<01bc1844$d6803360$7fdca4cd@lhost.monmouth.com>Show Full Headers
Complete Article Headers
From: sl...@netins.net (slink) Subject: Re: Project Armageddon Preview Date: 1997/02/11 Message-ID: <5dqkmu$cve@insosf1.netins.net> X-Deja-AN: 218090809 references: <01bc1844$d6803360$7fdca4cd@lhost.monmouth.com> organization: netINS, Inc. newsgroups: alt.binaries.games,alt.binaries.warcraft,alt.games,alt.games.diablo,alt.games.fst,alt.games.kali,alt.games.warcraft,alt.irc.channels.warcraft,alt.irc.games,alt.net.and.modem.games,alt.video.games.reviews,comp.sys.mac.games.strategic,de.rec.gam MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit