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Article #353396

Re: Project Armageddon Preview

#353396
From: sl... slink
Date: Tue, 11 Feb 1997 00:00
129 lines
7076 bytes
"Matthew S. Darragh" <mdar...@monmouth.com> wrote:

>Please take some time and read through this exiting preview of Project
>Armageddon (http://projecta.simplenet.com/) :

>Project Armageddon 
>Sneak Preview
>Copyright � 1997 Project Armageddon Software Group. All Rights Reserved.

>Sector Alpha � The Empire of Earth. 2950 AD.

>>From the prestigious Trey Labs, on Earth, comes a terrifying discovery. The
>research concerns Tryllium, the relatively newly discovered mineral that
>every colony across the Empire uses as its power source. The material has
>been found to give off a subtle and almost undetectable radiation that
>builds up across spans of years. Eventually, this radiation proves deadly.

>The Empire is thrown into turmoil. In desperation, Earth sends out fleets
>of scouts to scour the galaxy for any traces of hope.

>AD 2970. One group of scouts returns from the nearby Sector Omega. They
>find the Empire in ruins � the once thriving colonies crumbling, the cries
>of the dying filling the air. On Earth, at least, some order is retained,
>and some form of working government remains. 

>The scouts bring the discovery of Crylinthium. After years of study, this
>precious mineral is found not only to be the perfect energy source, but it
>eradicates all traces of other forms of radiation � an effective cure for
>Tryllium poisoning! Earth sends the last of its healthy citizens to Sector
>Omega.

>AD 2981. The remnants of the human race colonize Sector Omega, on a planet
>they christen "New Earth." Slowly but surely, the race begins to thrive
>once again. The Crylinthium, which grows at an incredible rate, never seems
>to run out.

>AD 3000. Humanity is back on its feet. New Earth is industrialized. The
>population grows every day. Cities are built. The High Council is about to
>make plans for New Earth's first colony. Tragedy strikes. The Kreene, also
>dependent on Crylinthium, invade Sector Omega. The Kreene are an extremely
>warlike race and they come well prepared to take the sector by force if
>necessary. New Earth cannot give up its Crylinthium, lest its denizens be
>turned into a wandering race of nomads�

>In Armageddon, you will be pitted in a great war against your enemies for
>dominance of the precious Crylinthium in Sector Omega. You may be recruited
>into the forces of any one of four races, each with its unique abilities,
>characteristics, and technologies:

>Humans � Intelligent and cunning, the Humans prefer to avoid war if
>possible, but are ready for it if need be. Their weaponry is advanced, but
>not as advanced of some of the races whose only drive is to wage war. The
>Humans generally win wars through subtle tactics � assassination, sabotage,
>time bombs, etc.

>Kreene � Incredibly strong, the insectlike Kreene exist to fight. Until the
>various Kreene hives were united against a common foe, they fought against
>each other. Their weaponry is perhaps the most powerful in the galaxy, and
>they rely on brute force to win their many wars.

>Androids � Created by the Humans to help fight the Kreene, these machines
>are programmed to remain in existence, and to fight for it if threatened.
>Not required to sleep or eat, these completely dedicated robots are said to
>be unstoppable. They will learn, expand and adapt themselves to new tasks.

>Sions � The "gods" of Crylinthium, this race is the possessor of unmatched
>psychic and telekinetic powers. Able to move an object an impressive
>distance simply by willing it to do so, the Sions are feared for their
>powers. They also have the ability to control the minds of others, turning
>them against themselves � but of course, the Androids are immune to this.

>With each race you will play an intricate campaign in which the outcome of
>one battle affects the next. The exciting story line continues to develop
>and become more complex as you progress. You will fight both on land and in
>space. You will develop new technologies and better weapons. You will
>control the fate your race.

>A true game of strategy, Armageddon will support two modes � real-time and
>turn-based (real-turn). Whether you wish to face your enemies in real time,
>or take time to plan out your every move perfectly, Armageddon will provide
>you with an entertaining challenge that will make you laugh or cry.

>Finished every campaign? Used every unit, discovered all the technology?
>Play with or against your friends or foes with Armageddon's impressive
>multiplayer capabilities. Play over the Internet, LAN, modem, or serial
>cable.

>But, what if you live far away, and can't afford to stay connected to the
>Internet for very long? No problem. Armageddon will have the ability to
>utilize its turn-based mode to your advantage. Play via e-mail!

>No more of these dorky computer opponents that you can beat with your eyes
>closed � the Armageddon Artificial Intelligence will be a true challenge.
>Adapting and responding to your unique style of play, you'll always be
>surprised by the cunning of the computer player. A separate AI for each
>race embraces that race's unique abilities, and uses them to their fullest
>extent. 

>Armageddon will have reasonable system requirements � specifically, a
>low-end Pentium Processor with 8-16 Megabytes of RAM. Disk space may be
>anywhere between 5 and 50 megabytes, depending on what you choose to
>install and what options to add on. The first release will require a
>DirectX compatible operating system (namely Windows 95, Windows 97, and
>Windows NT 4.0). Eventually, we may port the game to Macintosh, MS-DOS,
>Windows 3.1, UNIX, and OS/2 platforms as well (although these plans are not
>definite).

>Armageddon will be unique not only because it is a great game, not only
>because it is completely free, but also because of how it was developed.
>The Project Armageddon Team is not only non-profit but completely and
>totally Internet-based. Not a single team member has actually met another
>in person (with the exception of two who just happen to live next to each
>other). We have members spanning the globe � from the United States to
>Canada to Germany.

>And all that is just Version One� 


>Matt Darragh
><MDar...@monmouth.com>
>Promotional Team
>Project Armageddon
>http://projecta.simplenet.com/


Sounds like a knock-off on Starflight.

Sandra
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From: sl...@netins.net (slink)
Subject: Re: Project Armageddon Preview
Date: 1997/02/11
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