Article View: alt.games.warcraft
Article #353241Re: Lightspeed constant...
From: mike
Date: Sat, 30 Nov 1996 00:00
Date: Sat, 30 Nov 1996 00:00
75 lines
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4299 bytes
TenthStone <mcc...@erols.com> wrote in article <32A078...@erols.com>... > Michael Chajkowski wrote: > > > The trouble with this quandry is that one has no need for > > "headlights" at > > that speed, as when we reach the speed of light, our mass is > > infinite, > > therefore filling the whole universe. Nope, no, no, no! Infinite mass does NOT mean filling the whole universe... that would be infinite volume. Anything more massive than a black hole simply leaves the universe (so to speak). ANYWAY, ONLY light travels at the "speed of light" (light has NO mass, anything that has any mass *cannot* travel exactly at the speed of light (99.9999+% of the speed of light is OK, though...) > > At that speed, by the above > > statement, we have instant access to every point in the universe, the > > trouble > > is in choosing the right point to start decelerating. Not really, it takes light one year to travel between two points in the universe that are one light-year apart. > > Two ships are travelling at the speed of light in opposite > > directions, how fast > > are they receding from each other and can they see each other. Well, assume they are travelling at 99.999999999% of the speed of light (see above). > > > > The answer is perplexing, they are receding from each other at the > > speed of > > light and are also receding from an object in between them at the > > speed of light. No, they are travelling from each other at 99.9999999999999999999999% of the speed of light, but are receeding from the central point at "only" 99.999999999% of the speed of light. The universe is "curved" in the fourth dimension (time) but the curveature is so small that you can't "see" it unless you are going near the speed of light. > > Due to the special properties of light, they can also see each other > > racing > > away from both the centre point and each other. Not really, the light catching up with each ship is "red shifted" into the radio wave region of the spectrum... They would need a GIGANTIC radio telescope to "see" each other. > > If two ships have inifinite mass, how can they recede from each other? Black holes can orbit each other and still have very large masses. Since you are only going at 99.999999999999% of the speed of light, you only have a very large mass (like a black hole), not an infinite one. Here is an interesting think that the "great" physicists are STILL not sure of. Consider motion. Assume you are in intergalactic space (no stars around, just in the blackness). How would you know if you were moving, since there was nothing around you to see to judge your motion in comparison to? They consider therefore that the concept of motion is somehow "asymptotically connected" to all other mass in the universe. If you are close to something, then whether or not you are moving has some meaning, but if there is *nothing* around you, even very far away, then motion has no meaning...
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From: "mike" <psh...@loop.com> Subject: Re: Lightspeed constant... Date: 1996/11/30 Message-ID: <01bbdef4$74209720$37748ace@patricks> X-Deja-AN: 201595279 distribution: inet references: <55vc31$a9j@camel2.mindspring.com> <32846587.4C67@sover.net> <562290$p7r@news.eunet.ch> <328664B1.2939@brown.edu> <32869D94.AD2@netspace.net.au> <32871F49.762E@aloha.net> <32872744.3855@primenet.com> <scott-1111962239220001@ra55.curtin.edu.au><55vc31$a9j@camel2.mindspring.com> <32846587.4C67@sover.net> <562290$p7r@news.eunet.ch> <328664B1.2939@brown.edu> <32869D94.AD2@netspace.net.au> <32871F49.762E@aloha.net> <32872744.3855@primenet.com> <scott-1111962239220001@ra55.curtin.edu.au> <32881EFE.3D1F@ix.netcom.com> <56aajj$13js$1@news-s01.ca.us.ibm.net> <3290140B.1DE1@flash.net> <56sc4a$oqv@phaedrus.kralizec.net.au> <no-ya023180002011961751360001@news.ithaca.edu> <329D37B2.3E1A@superiway.net> <32A078AF.4F6F@erols.com> organization: The Loop newsgroups: alt.fan.bill-gates,alt.games.descent,alt.games.doom,alt.games.warcraft,comp.graphics.animation,comp.multimedia,comp.os.ms-windows.win95.misc,comp.os.ms-windows.win95.setup,comp.os.os2.misc,comp.sys.ibm.pc.hardware.chips MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit