Article View: alt.games.warcraft
Article #353164Re: Lightspeed constant...
From: john... John Stewart
Date: Thu, 12 Dec 1996 00:00
Date: Thu, 12 Dec 1996 00:00
31 lines
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1903 bytes
:P <ja...@softplus.com.au> wrote:
[Snip]
>I thought the speed of light was relative to your frame of reference.
Well, yes. It's always a constant c, relative to your frame of
reference.
>Besides travelling at the speed of light.... how would you see what was
>in front of you. Those had better be tachyon headlights you've got on
>your car :P
The passengers would consider themselves to be stationary, (their frame of
reference being the same as the car) with the light travelling away from
them at c. Hence they'd see any asteroids nanoseconds before bumping into
them.
--
John Stewart (john...@buntypost.dundee.ncr.com)
For all I know, my employer possibly disagrees with everything I say!
P.S. Don't let the bad guys get away with it -
Indonesia - hands off East Timor !!!
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From: john...@buntypost.dundee.ncr.com (John Stewart) Subject: Re: Lightspeed constant... Date: 1996/12/12 Message-ID: <E2Avnx.5Cy@ddvictor.dundee.NCR.COM> X-Deja-AN: 203704743 sender: ne...@ddvictor.dundee.NCR.COM (Ref news) x-nntp-posting-host: 153.73.1.234 references: <574e67$1hb@mippet.ci.com.au> <01bbe156$56e4e8a0$2ddcdbcd@maxkilms.nidlink.com> <32A4E35B.3347@pop.erols.com> <32a52042.173533975@tcnntp.trader.com> <01bbe3db$de6c40c0$4f8142ce@davids.hal-pc.org> <32AA9DA7.76EA@garlic.com> <32AB1361.25D1@clinton.net> <32AD1F75.1C09@earthlink.net> <32AE5185.233D@garlic.com> <32AF6304.3905@softplus.com.au> organization: AT&T Global Information Solutions reply-to: john...@buntypost.dundee.ncr.com newsgroups: comp.sys.ibm.pc.hardware.chips,comp.os.ms-windows.win95.misc,comp.os.ms-windows.win95.setup,comp.multimedia,comp.graphics.animation,alt.games.doom,alt.games.descent,alt.games.warcraft,comp.graphics,comp.graphics.animation,alt.fan.bill-gates,comp.os.os2.mi MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit