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Article #353130Re: Lightspeed constant...
From: Dennis Moran
Date: Fri, 07 Feb 1997 00:00
Date: Fri, 07 Feb 1997 00:00
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3025 bytes
Timothy J. Boyd <bo...@ix.netcom.com> wrote in article <5ddu19$3...@dfw-ixnews8.ix.netcom.com>... > In <5ddbj6$k7g$2...@zinger.callamer.com> mkel...@hertz.elee.calpoly.edu > (Matt Kellner) writes: > (snip) > > > >According to the Relativity theory, if an object's speed exceeds that > >of light, Time becomes a complex number. I believe one of the key > >points in Warp Theory (Star Trek stuff) is finding a way to deal with > >time as a complex number. > > Actually, the warp theory Star Trek uses has nothing to due with > traveling faster than light (directly). They are warping the spatial > dimensions to utilise "short cuts" that give the appearance of > superluminal travel. Let me try to illustrate this with an example. > > Say you wanted to travel from New York to California, and you were > permitted to travel at no greater than 55 mph (analagous to the > Einstein limit, i.e. the speed of light). If there were a road that > ran directly between the two points traveled, driving at 55 mph the > entire journey would get you to your destination in the shortest time. > > However, the earth is curved, and the shortest path between the two > points would actually be a tunnel through the earth. If you were to > travel at exactly 55 mph through this hypothetical tunnel, you would > arrive at the destination in a shorter time. To a viewer on the > earth's surface, you appeared to travel faster than 55 mph (analagous > to going faster than the speed of light), even though you obeyed that > limit at all times. > > These space warps are such short cuts in curved space-time in the > twisted geometry of general relativity. > > > Nope, this is close to an argument we had in comp.lang.basic a little bit ago. Someone brought in the Star Trek technical manual thingy, and explained it to us a little. Go there, it shouldn't be back more than 50-100 posts. -- Dennis Moran (aka Coolio) coo...@coolio9.com http://coolio9.com/
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From: "Dennis Moran" <coo...@coolio9.com> Subject: Re: Lightspeed constant... Date: 1997/02/07 Message-ID: <01bbf78c$7dbde660$510520ce@d-moran> X-Deja-AN: 214990973 references: <574e67$1hb@mippet.ci.com.au> <01bbe156$56e4e8a0$2ddcdbcd@maxkilms.nidlink.com> <32A4E35B.3347@pop.erols.com> <32a52042.173533975@tcnntp.trader.com> <Pine.SOL.3.91.961204171931.15806A-100000@pollux.cc.umanitoba.ca> <585nve$1rq@saltspring.teleserve.ca> <32A7057D.7DEE@hp.com> <58qpa2$mkn@krakken.uwf.edu> <32B44230.1EC5@vax1.bemidji.msus.edu> <32B480EF.4DD1@cs.com> <32F5DBFA.6FA8@sk.sympatico.ca> <5ddbj6$k7g$2@zinger.callamer.com> <5ddu19$3bg@dfw-ixnews8.ix.netcom.com> newsgroups: comp.sys.ibm.pc.hardware.chips,comp.os.ms-windows.win95.misc,comp.os.ms-windows.win95.setup,comp.multimedia,comp.graphics.animation,alt.games.doom,alt.games.descent,alt.games.warcraft,comp.graphics,comp.graphics.animation,alt.fan.bill-gates,comp.os.os2.mi MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit