Article View: alt.games.warcraft
Article #353098Re: Lightspeed constant...
From: Nick
Date: Tue, 17 Dec 1996 00:00
Date: Tue, 17 Dec 1996 00:00
29 lines
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2028 bytes
Tim Iafolla wrote: > > jl...@internetMCI.com wrote: > > > > "John M. Aldrich" <figh...@cs.com> wrote: > > > > >Of course, there is no known way to > > >slow down or speed up a photon. > > > > Yes, there is. Hold a glass container filled with water in front of > > it. > > That is, I THINK that's a way to do it. Sound travels faster than > > light under water, so I'm assuming that the light slows down. > > > > Patrick > > Patrick, where the hell did you get the idea that sounds travels faster > than light under water?? It *is* true that sound travels faster in > water than it does in sir, and that light travels slower in water than > in air, but light is still on the order of a half a million times faster > underwater. HAHAHAHAHAHAH> stop posting to this thread or put it where it belongs. -- -Nick ;:-( My home page is gone so just send me some e-mail: mailto: par...@wolfenet.com
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From: Nick <par...@wolfenet.com> Subject: Re: Lightspeed constant... Date: 1996/12/17 Message-ID: <32B74FC2.53DD@wolfenet.com> X-Deja-AN: 204639052 references: <574e67$1hb@mippet.ci.com.au> <01bbe156$56e4e8a0$2ddcdbcd@maxkilms.nidlink.com> <32A4E35B.3347@pop.erols.com> <32a52042.173533975@tcnntp.trader.com> <Pine.SOL.3.91.961204171931.15806A-100000@pollux.cc.umanitoba.ca> <585nve$1rq@saltspring.teleserve.ca> <32A7057D.7DEE@hp.com> <58qpa2$mkn@krakken.uwf.edu> <32B44230.1EC5@vax1.bemidji.msus.edu> <32B480EF.4DD1@cs.com> <594s59$nh0@news.internetmci.com> <32B696F2.5C6E@erols.com> organization: Wolfe Internet Access, L.L.C. mime-version: 1.0 reply-to: par...@wolfenet.com newsgroups: comp.sys.ibm.pc.hardware.chips,comp.os.ms-windows.win95.misc,comp.os.ms-windows.win95.setup,comp.multimedia,comp.graphics.animation,alt.games.doom,alt.games.descent,alt.games.warcraft,comp.graphics,comp.graphics.animation,alt.fan.bill-gates,comp.os.os2.mi x-mailer: Mozilla 3.01Gold (Win95; I) Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit