Article View: alt.games.warcraft
Article #353096Re: Lightspeed constant...
From: John M. Aldrich
Date: Mon, 16 Dec 1996 00:00
Date: Mon, 16 Dec 1996 00:00
36 lines
2676 bytes
2676 bytes
jl...@internetMCI.com wrote: > > >Of course, there is no known way to > >slow down or speed up a photon. > > Yes, there is. Hold a glass container filled with water in front of > it. > That is, I THINK that's a way to do it. Sound travels faster than > light under water, so I'm assuming that the light slows down. Ummm..... NO. I don't know where you heard that, but light travels at just under 300,000 kilometers per second! Sound can't even boast of a ten-thousandth of that speed. It is true that sound travels quite a bit faster underwater, and that light slows down a teensy, tiny bit. But they are by no means anywhere close to each other. AFAIK, the reason light slows down in water (and other transparent mediums) is because there's mass in the way for the photons to run into. :) The principle of refraction is based on the fact that different frequencies of light travel at different speeds through certain mediums. I don't recall enough physics to remember why exactly this happens, but it is not actually a violation of the speed of light. Even in a black hole, the photons never slow down; they simply no longer travel in straight paths. -- --------------------------------------------------------------------- | John M. Aldrich, aka Fighteer I | figh...@cs.com | | Call me for your free AOL disk! | http://www.cs.com/fighteer | | Chain letters, work-at-home schemes, free long distance, etc., | | are ILLEGAL! Keep the Internet litter-free... don't SPAM. | ---------------------------------------------------------------------
Technical Details
Message-ID:
<32B64DF1.7749@cs.com>Path:
mbox-mo1.pugleaf.net!unknown!not-for-mailReferences:
<574e67$1hb@mippet.ci.com.au> <01bbe156$56e4e8a0$2ddcdbcd@maxkilms.nidlink.com> <32A4E35B.3347@pop.erols.com> <32a52042.173533975@tcnntp.trader.com> <Pine.SOL.3.91.961204171931.15806A-100000@pollux.cc.umanitoba.ca> <585nve$1rq@saltspring.teleserve.ca> <32A7057D.7DEE@hp.com> <58qpa2$mkn@krakken.uwf.edu> <32B44230.1EC5@vax1.bemidji.msus.edu> <32B480EF.4DD1@cs.com> <594s59$nh0@news.internetmci.com>Show Full Headers
Complete Article Headers
From: "John M. Aldrich" <figh...@cs.com> Subject: Re: Lightspeed constant... Date: 1996/12/16 Message-ID: <32B64DF1.7749@cs.com> X-Deja-AN: 204542387 references: <574e67$1hb@mippet.ci.com.au> <01bbe156$56e4e8a0$2ddcdbcd@maxkilms.nidlink.com> <32A4E35B.3347@pop.erols.com> <32a52042.173533975@tcnntp.trader.com> <Pine.SOL.3.91.961204171931.15806A-100000@pollux.cc.umanitoba.ca> <585nve$1rq@saltspring.teleserve.ca> <32A7057D.7DEE@hp.com> <58qpa2$mkn@krakken.uwf.edu> <32B44230.1EC5@vax1.bemidji.msus.edu> <32B480EF.4DD1@cs.com> <594s59$nh0@news.internetmci.com> organization: Two pounds of chaos and a pinch of salt mime-version: 1.0 reply-to: figh...@cs.com newsgroups: comp.sys.ibm.pc.hardware.chips,comp.os.ms-windows.win95.misc,comp.os.ms-windows.win95.setup,comp.multimedia,comp.graphics.animation,alt.games.doom,alt.games.descent,alt.games.warcraft,comp.graphics,comp.graphics.animation,alt.fan.bill-gates,comp.os.os2.mi x-mailer: Mozilla 3.01Gold (Win16; I) Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit