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Article #351841

Re: thoughts from being away

#351841
From: Catriona R
Date: Tue, 08 Dec 2015 20:22
83 lines
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On Tue, 8 Dec 2015 10:34:15 -0800 (PST), Crispus <cri...@gmail.com>
wrote:

>Not sure how you can guarantee that success rate in the early part. Most of my ships
>don't match the attributes needed to make the missions successful.

In general, I build a mix of ship types, as that makes the biggest
contribution: if it needs a destroyer, putting a destroyer in means
more than the other slots do. You can buy items to change the
attributes on your ships, but it sounds from the rest of your post as
though you'd rather not do that at present! By the way, a recent
hotfix changed it so that if your success chance s 90% or higher, you
are guaranteed to not lose a ship, even if it fails. Should've been
that way from the start...

>So a few further thoughts after over a week. I've run most of the heroics multiple times 
>and have min 630 gear in all slots with a few 670 items just to get a feel for where I'm at.
> I'm almost out of zone quests as well except for Tanaan.
>
>what appeared to be a casual friendly pursuit is anything but. you can spend all your time 
>gathering the mats to fulfill work orders. but then you aren't generating the funds needed to
> improve your stuff.  I have no idea how you are supposed to pay for everything you need to
> buy to keep moving forward. New quests cost money.(wtf?) garrison plan upgrades cost 
>money and then resources. New followers cost money. respeccing followers cost money. 
>But it seems the one tried and true way of previously making money (selling mats on the AH)
> is no longer viable as everyone has an herb garden/mine. I know people have had a lot of time
> to get their stuff up to level 3, I'm just not seeing how it is viable. so previous answers here 
>about getting my buildings up to level 3 don't seem achievable.
>
>How do you make money to overcome the high cost of everything? Can this even be 
>done with an hour of play a night or even every couple of nights?

Absolutely it can, perhaps not to the levels of those who play a lot,
but you can easily make good money if you put the garrison to use. My
main tips:

- Build a salvage yard. Every mission you complete has a chance to
give you a salavage crat, if you get the lvl 3 building, the crates
contain lots of good stuff: greens, sometimes blues, occasionally
epics, vendor trash, and upgrade tokens for your followers (which
vendor for good money when you've upgradedyour followers enough to not
want them any more). Greens don't sell for anything now unless they
have good transmog models, but they vendor well.

- Build an inn. You can use it to recruit followers with the Treasure
Hunter trait, which doubles the amount of gold gained from a mission.
Send followers on gold missions as much as you can, especially when
they have the treasure trait; I aim to have 5-6 followers with it to
cover different abilities. Multi-follower missions gives multiple
bonus, if you use more than one follower with the trait. If you get
the inn to lvl 3, you get more gold missions, with higher rewards.

- Mats still sell, especially ores. Maybe not for as much as before,
but they sell. Also if you build a jewelcrafting building and set a
follower to work there, he has a daily quest which gives you 230-280g,
sometimes it's not worth it as he asks for stuff with high mats, but
the days you can trade 20 ores for 250+g are great!

- If you like running through old raids, then vendoring the drops in
those will get you a fair chunk of gold.

>How do you get your followers to have the attributes needed to complete the garrison quests successfully? 
>I think I only have one of two of a certain type but most of the quests require it.

I used the inn recruiter: if I was short of a particular type of
follower, I recruited for that type. Then, as you lvl followers up,
eventually they reach epic quality and gain a 2nd ability, this helps
a lot with covering different quests. I never bought the reroll
tokens, but you occasionally get them from missions and those are a
useful way to change a follower who's got abilities you don't really
need.

>another random observation: Most of the treasure items are located in a spot that either requires flying or is not compatible with WOW physics.

A few are like that, most are perfectly accessible. Nagrand went
overboard with the glider treasures; those are just irritating, but
most are fine to get, just take some finding.

>Finally, I don't see that there is much to do in Tanaan. I have maybe one quest and there are a few blue quests. Still find the zone very lethal.

Yeah, the blue quests are the point of the place. It's a bit dull, but
better than what we had before...
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From: Catriona R <catrion...@totalise.co.uk>
Newsgroups: alt.games.warcraft
Subject: Re: thoughts from being away
Date: Tue, 08 Dec 2015 20:22:08 +0000
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