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Article #351841Re: thoughts from being away
From: Catriona R
Date: Tue, 08 Dec 2015 20:22
Date: Tue, 08 Dec 2015 20:22
83 lines
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6057 bytes
On Tue, 8 Dec 2015 10:34:15 -0800 (PST), Crispus <cri...@gmail.com> wrote: >Not sure how you can guarantee that success rate in the early part. Most of my ships >don't match the attributes needed to make the missions successful. In general, I build a mix of ship types, as that makes the biggest contribution: if it needs a destroyer, putting a destroyer in means more than the other slots do. You can buy items to change the attributes on your ships, but it sounds from the rest of your post as though you'd rather not do that at present! By the way, a recent hotfix changed it so that if your success chance s 90% or higher, you are guaranteed to not lose a ship, even if it fails. Should've been that way from the start... >So a few further thoughts after over a week. I've run most of the heroics multiple times >and have min 630 gear in all slots with a few 670 items just to get a feel for where I'm at. > I'm almost out of zone quests as well except for Tanaan. > >what appeared to be a casual friendly pursuit is anything but. you can spend all your time >gathering the mats to fulfill work orders. but then you aren't generating the funds needed to > improve your stuff. I have no idea how you are supposed to pay for everything you need to > buy to keep moving forward. New quests cost money.(wtf?) garrison plan upgrades cost >money and then resources. New followers cost money. respeccing followers cost money. >But it seems the one tried and true way of previously making money (selling mats on the AH) > is no longer viable as everyone has an herb garden/mine. I know people have had a lot of time > to get their stuff up to level 3, I'm just not seeing how it is viable. so previous answers here >about getting my buildings up to level 3 don't seem achievable. > >How do you make money to overcome the high cost of everything? Can this even be >done with an hour of play a night or even every couple of nights? Absolutely it can, perhaps not to the levels of those who play a lot, but you can easily make good money if you put the garrison to use. My main tips: - Build a salvage yard. Every mission you complete has a chance to give you a salavage crat, if you get the lvl 3 building, the crates contain lots of good stuff: greens, sometimes blues, occasionally epics, vendor trash, and upgrade tokens for your followers (which vendor for good money when you've upgradedyour followers enough to not want them any more). Greens don't sell for anything now unless they have good transmog models, but they vendor well. - Build an inn. You can use it to recruit followers with the Treasure Hunter trait, which doubles the amount of gold gained from a mission. Send followers on gold missions as much as you can, especially when they have the treasure trait; I aim to have 5-6 followers with it to cover different abilities. Multi-follower missions gives multiple bonus, if you use more than one follower with the trait. If you get the inn to lvl 3, you get more gold missions, with higher rewards. - Mats still sell, especially ores. Maybe not for as much as before, but they sell. Also if you build a jewelcrafting building and set a follower to work there, he has a daily quest which gives you 230-280g, sometimes it's not worth it as he asks for stuff with high mats, but the days you can trade 20 ores for 250+g are great! - If you like running through old raids, then vendoring the drops in those will get you a fair chunk of gold. >How do you get your followers to have the attributes needed to complete the garrison quests successfully? >I think I only have one of two of a certain type but most of the quests require it. I used the inn recruiter: if I was short of a particular type of follower, I recruited for that type. Then, as you lvl followers up, eventually they reach epic quality and gain a 2nd ability, this helps a lot with covering different quests. I never bought the reroll tokens, but you occasionally get them from missions and those are a useful way to change a follower who's got abilities you don't really need. >another random observation: Most of the treasure items are located in a spot that either requires flying or is not compatible with WOW physics. A few are like that, most are perfectly accessible. Nagrand went overboard with the glider treasures; those are just irritating, but most are fine to get, just take some finding. >Finally, I don't see that there is much to do in Tanaan. I have maybe one quest and there are a few blue quests. Still find the zone very lethal. Yeah, the blue quests are the point of the place. It's a bit dull, but better than what we had before...
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X-Received: by 10.50.138.70 with SMTP id qo6mr5472354igb.4.1449606138945; Tue, 08 Dec 2015 12:22:18 -0800 (PST) X-BeenThere: alt.games.warcraft@googlegroups.com Received: by 10.182.121.202 with SMTP id lm10ls314030obb.7.gmail; Tue, 08 Dec 2015 12:22:17 -0800 (PST) X-Received: by 10.182.87.167 with SMTP id az7mr1570615obb.18.1449606137100; Tue, 08 Dec 2015 12:22:17 -0800 (PST) Path: mbox-mo1.pugleaf.net!f6ni17225igq.0!nntp.google.com!border1.nntp.dca1.giganews.com!nntp.giganews.com!goblin1!goblin.stu.neva.ru!fu-berlin.de!uni-berlin.de!individual.net!not-for-mail From: Catriona R <catrion...@totalise.co.uk> Newsgroups: alt.games.warcraft Subject: Re: thoughts from being away Date: Tue, 08 Dec 2015 20:22:08 +0000 Lines: 83 Message-ID: <dcosfmF9sdiU1@mid.individual.net> References: <3cd52e0f-e9b6-475f-bd12-066244a45398@googlegroups.com> <n3i2jl$rc9$1@speranza.aioe.org> <e549e008-b155-483b-bc0c-c3cb3efb128d@googlegroups.com> <slrnn62nj2.bp1.g.kreme@amelia.local> <79085334-352f-4475-ab7e-f7ef0dcca368@googlegroups.com> Mime-Version: 1.0 X-Trace: individual.net Pe/TAnxfboRZrKV8KDsouQmUe3p6tBrtOvXBxfsTKf5AXlkGo= Cancel-Lock: sha1:xcts6L1kYw0o6ri4lMaHXcjS60I= X-Newsreader: Forte Agent 4.2/32.1118 X-NewsProxy: 1.2.4 Bytes: 5664 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit