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Article #351834

Re: thoughts from being away

#351834
From: Crispus
Date: Wed, 02 Dec 2015 13:45
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On Monday, November 30, 2015 at 12:56:11 PM UTC-5, Peter T. wrote:
> Den 30-11-2015 kl. 15:51 skrev Crispus:
> 
> > Professions: I'm a leatherworker but it seems very daunting to try
> > and level it up as the amount of materials needed (and time to farm)
> > is extraordinary. I was expecting as per past to gather enough
> > materials while questing to at least make a dent in leveling up but
> > most of the mobs are not skinnable.
> 
> You will get most of your leather from your garrison itself.  You need 
> the trade station and the trader for this though.  Once all your 
> buildings are up and running you can spend resources on leather.  Beware 
> that the prices of leather goes up and down.
> So build the trade station and the lumber mill for resources and get 
> them to lvl 3.
> 
> > The garrison: what seemed interesting at first has really turned into
> > a time and money sink. I dinged 100 and have a few level 2 buildings.
> > The routine when you log in takes almost a half hour and is super
> > expensive.
> 
> There is an addon called Master Plan.  That addon makes the garrison 
> quest management so much easier and faster!

This is helping. But I went and built the ship yard and lost my first ship on the first mission. I think I'm going to ignore this for a bit.
 
> > Also, I still only see 4 instances in the Looking for Group
> > interface. do more open up now that I'm 100? Will I have the gear?
> 
> More will show up.  But if you want to do heroic dungeons you have to 
> pass an obstacle called training grounds where you have to complete 
> silver before you can enter any LF dungeon in heroic mode.  You need a 
> respec on specific classes (more or less impossible if you play arcane 
> mage or kitty druid).  I had to respec to frost on my mage if I wanted 
> to complete silver.
> Anyhoo.  You can do the time-walking dungeons though without having 
> completed the training grounds and there shouldnt be any gear 
> restrictions there.  Time-walking dungeons drop 660-685 gear.
> Once you hit 100 forget questing and go straight for Tanaan.  A quest 
> for Tanaan will show up in your garrison.  Do this quest before you go 
> for Tanaan as this will open up the region (actually it IS open, 
> but...).  The mobs and rares in Tanaan drops 650 gear which can be 
> upgraded to 695 (and with the latest patch it can be upgraded another 8 
> ilvl points).

I'm not sure what the time-walking dungeons are. Everything in my LFG is locked out except Skyreach. I can't even query for a random and get the bonus reward. I have to query for the specific dungeon.

I went to Tanaan but find it a bit lethal at my current gear level or at least very slow to down the mobs.

Plus, I'm not in a hurry and I need to earn cash so I don't mind going through the zone quests. One of the things I did before I previously quit was sell a good junk of my gold (and I was gold capped at the time) to a guild-mate. 


> > There is some neck item that I have that claims to reveal 'treasures'
> > hidden throughout. What does this thing do?
> 
> It does absolutely nothing. :)  Vendor it and get your 25 gold.

Thanks.

> 
> > When do gems come into play? I haven't seen any gem slots on the gear
> > I've acquired? Is my herb garden just AH fodder? Or do I need that if
> > I build an building associated with a profession that uses herbs?
> 
> Forget all about gemming gear unless youre raiding.  Gem slots on gear 
> is random.  My best guess is that 5-10% of all dungeon and raid gear has 
> gem slots.
> 
> > I may have missed it but when do the visiting quest givers at your
> > tavern start?
> 
> @100, /me thinks.
> 
> -- 
> Peter T.
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Subject: Re: thoughts from being away
From: Crispus <cri...@gmail.com>
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