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Article #351834Re: thoughts from being away
From: Crispus
Date: Wed, 02 Dec 2015 13:45
Date: Wed, 02 Dec 2015 13:45
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5099 bytes
On Monday, November 30, 2015 at 12:56:11 PM UTC-5, Peter T. wrote: > Den 30-11-2015 kl. 15:51 skrev Crispus: > > > Professions: I'm a leatherworker but it seems very daunting to try > > and level it up as the amount of materials needed (and time to farm) > > is extraordinary. I was expecting as per past to gather enough > > materials while questing to at least make a dent in leveling up but > > most of the mobs are not skinnable. > > You will get most of your leather from your garrison itself. You need > the trade station and the trader for this though. Once all your > buildings are up and running you can spend resources on leather. Beware > that the prices of leather goes up and down. > So build the trade station and the lumber mill for resources and get > them to lvl 3. > > > The garrison: what seemed interesting at first has really turned into > > a time and money sink. I dinged 100 and have a few level 2 buildings. > > The routine when you log in takes almost a half hour and is super > > expensive. > > There is an addon called Master Plan. That addon makes the garrison > quest management so much easier and faster! This is helping. But I went and built the ship yard and lost my first ship on the first mission. I think I'm going to ignore this for a bit. > > Also, I still only see 4 instances in the Looking for Group > > interface. do more open up now that I'm 100? Will I have the gear? > > More will show up. But if you want to do heroic dungeons you have to > pass an obstacle called training grounds where you have to complete > silver before you can enter any LF dungeon in heroic mode. You need a > respec on specific classes (more or less impossible if you play arcane > mage or kitty druid). I had to respec to frost on my mage if I wanted > to complete silver. > Anyhoo. You can do the time-walking dungeons though without having > completed the training grounds and there shouldnt be any gear > restrictions there. Time-walking dungeons drop 660-685 gear. > Once you hit 100 forget questing and go straight for Tanaan. A quest > for Tanaan will show up in your garrison. Do this quest before you go > for Tanaan as this will open up the region (actually it IS open, > but...). The mobs and rares in Tanaan drops 650 gear which can be > upgraded to 695 (and with the latest patch it can be upgraded another 8 > ilvl points). I'm not sure what the time-walking dungeons are. Everything in my LFG is locked out except Skyreach. I can't even query for a random and get the bonus reward. I have to query for the specific dungeon. I went to Tanaan but find it a bit lethal at my current gear level or at least very slow to down the mobs. Plus, I'm not in a hurry and I need to earn cash so I don't mind going through the zone quests. One of the things I did before I previously quit was sell a good junk of my gold (and I was gold capped at the time) to a guild-mate. > > There is some neck item that I have that claims to reveal 'treasures' > > hidden throughout. What does this thing do? > > It does absolutely nothing. :) Vendor it and get your 25 gold. Thanks. > > > When do gems come into play? I haven't seen any gem slots on the gear > > I've acquired? Is my herb garden just AH fodder? Or do I need that if > > I build an building associated with a profession that uses herbs? > > Forget all about gemming gear unless youre raiding. Gem slots on gear > is random. My best guess is that 5-10% of all dungeon and raid gear has > gem slots. > > > I may have missed it but when do the visiting quest givers at your > > tavern start? > > @100, /me thinks. > > -- > Peter T.
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