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Article #351288

Re: Some thoughts on garrison buildings...

#351288
From: Catriona R
Date: Tue, 13 Jan 2015 13:12
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On Tue, 13 Jan 2015 07:02:01 +0100, "Peter T." <pinoc10@hotmail.cum>
wrote:

>Dumb the gatherer professions when you have unlocked the lvl 3 mine and 
>the tier 3 garden (check the achs).  Im not sure about the alchemist. 
>Once I return to the game I will make a some more of those flasks that 
>are necessary for the +200/+250 flasks in a stat and then I will dumb 
>that prof as well (I prolly learn that prof on an alt as the prof is a 
>waste on a main).

Only thing against that, is, if Blizz actually listen to the
overwhelming feedback that they destroyed professions this time out,
they might return to the old method which actually worked some time in
the future - and at that point it'll be a bit of a pain to get back up
to 700 ;-) 

I've kept JC because I have a near complete recipe collection and
don't want to throw it away, especially if they actually do fix
professions someday - there's little reason to change profs anyway, as
it's not like anything's better than what you've got already.
Inscription is the one profession not gutted, because glyphs are still
actually useful (and can't be made by buildings) - even they don't
really take any effort to collect the recipes now, but still, every
other profession I have is pretty much identical, very little worth
selling so all I do with them is make stuff for my own characters. 

Hurts badly when I used to love crafting gems to sell, but when they
barely sell for over vendor price, else I have to wait for 2-3 days
worth of cds to make one (which doesn't sell even then because nobody
gets sockets any more), urgh.

>I actually love the tradepost.  When all buildings are tier 3 you can 
>dumb the lumber mill and use some of your other mats at the tradepost. 
>Other benefits are that dumbing the lumber mill frees a follower and you 
>dont need to lumber anymore.  I recommend not to dumb the lumber mill 
>before youre around 10k resources though.  Just to be safe.

I dropped the lumber mill when I was at about 4k and only going
upwards - I've never actually traded anything to resources, i get them
so fast via missions now it doesn't matter. Gotta love getting a
mission which I can send 3 scavengers on, and so it comes back with
900+ res :-D

>The tier 3 bunker yields better gear for your followers.  You also get 
>one blood for free every week.  Just be sure to get the blood from the 
>quartermaster in the dwarven building before you buy the other 2 bloods.

The tier 3 bunker gives exactly thre same follower gear as tier 2 did
- just about none, enoy your 1 scrap every 4 hours :-P I may give it
another try now I'm not resource starved though, as in fairness, I got
sick of wasting resources on it and so didn't always have work orders
running. The free seal actually turned out not to be something I
missed at all, now I've got little use for apexis crystals, and
garrison resources are plentiful, I tend to just buy all my seals on
the lowest cost of 3 currencies (gold being the other), and don't
really miss the price. 

And there's very little to actually spend the seals on now I'm
reasonably geared, it just feels a waste spending them on bosses where
I already have everything I want and am only hoping for a rare
warforged or socket proc! So at present I'm mostly saving them so I
have plenty to spend when Blackrock Foundry comes out (or if I'm brave
and try a Normal mode pug).

>> The most useful so far have been the Salvage Yard (lvl3) and the Farm (lvl
>> 3). Since my followers go on a lot of missions, the Salvage Yard has
>> produced a lot of income and upgrades. Ditto the Farm, now that I have
>> a toon which can happily solo the needed elites for hide and Savage Blood.
>>
>> Anyone else have any thoughts? I do have lvl 100s working in most of the
>> buildings.
>
>For leveling up I will recommend the inn, the lumber mill, the trade 
>post (for faster resource income).  Dumb the inn when you have done 
>most/all of the inn quests depending on your needs.  One of the quests 
>gives you a set of Atheana's(?) Wings which is _very_ useful!

Aviana's wings, yep, that item is amazing! I'd also say that for
levelling characters, having the bunker/war mill is very worthwhile,
as the bonus to quest rewards upgrading is very noticeable, and I
found several of my Nagrand quest rewards lasted me a good while at
100. No need to keep it once you finish questing though.
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From: Catriona R <catrion...@totalise.co.uk>
Newsgroups: alt.games.warcraft
Subject: Re: Some thoughts on garrison buildings...
Date: Tue, 13 Jan 2015 13:12:58 +0000
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