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Article #351128

Re: Barracks, Lumber mills, Trading Posts minions ?

#351128
From: Catriona R
Date: Sat, 13 Dec 2014 13:36
58 lines
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On Fri, 12 Dec 2014 21:14:05 -0600, Cryptoengineer
<pete...@gmail.com> wrote:

>Catriona R <catrion...@totalise.co.uk> wrote in news:cf1ki6F1pukU1
>@mid.individual.net:
>
>> 
>> On Fri, 12 Dec 2014 15:15:45 -1000, red...@lava.net wrote:
>> 
>>>While its prolly right there in front of me...
>>>
>>>Once you have assigned, say someone to the 'barracks',  is he/she
>>>there for life? There is no way to rotate minions in and out of the
>>>different shops? I'm thinking there must be...I'm just to lam to
>>>figure it out.
>>>
>>>- vetred, on the Steamwheedle server
>> 
>> You can indeed change them: when you select the building on the
>> architect table, it'll show the follow who's assigned to that
>> building, and there's a little red circle with a cross through it just
>> next to the follower's portrait; it's tiny, but it is there! Click
>> that, and your follower is removed from the building and put back in
>> the pool of regular followers. You can then assign another follower,
>> or just leave it unassigned as you please.
>> 
>
>I'm still trying to figure out the best mix of buildings. Its quite
>unclear if its better to get one that matches your professions, or
>complements them. While levelling, the enchanter seems mandatory,
>since you wind up with a ton of soulbound crap you can't sell. The
>barracks can provide you with a bodyguard, but only in the main world,
>not in instances, etc. This really limits their usefullness, since
>most players get to the point where they're effectively invulnerable
>in the main world.

For me, a building to match the profession is best, as it lets you get
more materials more quickly. I had the enchanter while levelling,
ditched it after that for a storehouse as I was sick of my bags
filling up with reagents all the time, being able to dump them in my
reagent tab without trekking over to Ashran was totally worth it. My
3rd small building is the salvage yard, which is essential if you want
to play the follower minigame, but not needed if you're not interested
in that side of it!

Barracks is fantastic for me, as a healer my dps sucks and the
bodyguard is (usually) a huge help, although I wish I could persuade
my warlock follower to only fight mobs I have tagged and not go to
join in  other fights nearby which are nothing to do with me *sigh*.
But it's not something I'd be without on my main until I gear up a lot
more - alts may well not bother. 

War Mill is great while levelling, the gear upgrades are a huge boost,
it's not much use after that, really low chance on follower upgrades
so it felt like I was wasting resources, binned it for stables in the
end. That one looks not that amazing, being able to do stuff while
mounted is cool but I'll likely drop it once I've tamed all my mounts.
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From: Catriona R <catrion...@totalise.co.uk>
Newsgroups: alt.games.warcraft
Subject: Re: Barracks, Lumber mills, Trading Posts minions ?
Date: Sat, 13 Dec 2014 13:36:46 +0000
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