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Article #351036

Re: Garrison resources vanishes

#351036
From: Catriona R
Date: Wed, 03 Dec 2014 12:11
118 lines
7213 bytes
On Wed, 03 Dec 2014 22:23:34 +1030, | || ||| ||||| || |
<|||||||||||||||||||||> wrote:

>On 22/11/2014 10:02 AM, Catriona R wrote:
>>
>> Probably most of you guys are way ahead of me but I just picked up a
>> good tip from the forums for garrison resources: the Scavenger
>> follower trait is your friend. It increases resources gained by 200%,
>> that's 200% over the base, so you get three times as many resources
>> from those missions, if you send a Scavenger follower on them.
>>
>> If RNG didn't favour you (I got none with that trait, hence not
>> realising it would help!), then with a lvl 2 Inn you can tell your
>> headhunter to find you a follower with it; I got one and was instantly
>> getting 90 resources from 30 resource missions which I sent him on.
>> Result! I'll be getting myself another one next week I think, with a
>> different ability so I can cover more of those missions for more
>> resources :-)
>>
>> Oh and another follower tip: if you assign one to a building to
>> increase work orders, they have a higher chance of doing it if they're
>> higher lvl, explains why my lvl 94 JC follower wasn't doing a lot; I'm
>> now levelling him as a priority!
>With herb garden a follower lets you chat to npc and set production, 
>provided the follower remains assigned, otherwise it will revert to 
>random. Lvl 100 makes a big difference.
>Bulk herbs of your choosing.
>Forge npc give you two 4 hour buffers, similar things from other followers.
>Scavengers can apparently double if you have 2, 100->+200 +200 but I 
>haven't been able to verify that.

Yep, I've heard of people getting over 1k resources from 3-follower
missions if they send three Scavengers on them, sounds great! Reminds
me it's a new week, time to go and recruit a fresh one, WTB massive
strike or group dmg counter, those seem to appear most often on
resource missions and my scavengers can't counter them!

>Unfortunately garrison and follower progression are keyed to character 
>level. The most useful option would have been to ignore garrison and 
>power up to 100 before doing much. Except maybe the barracks lvl2 with 
>the standard follower.
>
>Unfortunately the game is bugs all the way down and unplayable.
>Literally I have barely been able to get in to even play.

I'm surprised, it seemed like the worst of the bugs were fixed after
the first week; in fact, my (very full) server is now much *better*
than it's been for years, thanks to the raised population cap and
phasing to spread people out - I have to go back to Wrath days to
remember a time when I could log in at peak hours without a queue, or
do new solo content without hating every other player in the area due
to overcamping, this is just amazing for me! I'm frankly now thinking
the week of unplayability was a small price to pay, if it makes my
server so much better the rest of the time, it's like moving to a
medium pop server without having to actually move and lose touch with
friends :-D

>And then it is bugs bugs bugs bugs bugs.
>One very small example.  I finally got one char to 100, yay, celebration.
>Shortly before 100 I had a quest to hand in, I go to the hand in point, 
>it has red npcs and the '?' npc is red.
>As usual my tooltips had stopped working. The red npc didn't put me off 
>because there are a few parts where this is normal.
>  I die, pvp flagged.
>Once I got tooltips back I could see they were pvp flagged, it was a 
>horde town and it had given me the horde quest end..duh?

Heh, now that is weird! haven't hit one of those yet, although I don't
much like the new quest tracker system where it doesn't bother telling
you where to go to handin, which is very annoying when the stupid NPC
moved and you go back to where you got the quest from. A lot of us
said this on beta, didn't get changed, I guess it's just how they want
it to be, sigh.

>So, got to 100, big celebration, hearth to garrison to upgrade.
>2 minute wait, world server down.
>2 minute wait, world server down.
>2 minute wait, world server down.
>2 minute wait, world server down.
>2 minute wait, world server down.
>get into garrison.
>This has been normal for the last two weeks. A tour of 9 chars to do 
>dailies and banking should take 30 minutes, it can take 3 hours and that 
>is it for the day. 10-20 minutes just to switch characters, then npcs 
>won't talk, dis connects, another 10 minutes to get back in etc etc etc.

Jeez, that's incredible, it was like that for us the first week but
that's totally fixed now, your server must be way unlucky :-/ I
remember the frustration very well indeed, it absolutely sucked, but I
thought they'd fixed it.

>The actual playing is easy, where panda was hard on melee in wod they 
>are in heaven. First thing in a new area I go hunting skulls and apart 
>from a few with mechanics easily solo them then grind out until the next 
>are missions.
>   I have completed every area progress achievement except nagrand.
>BUT that is by sheer persistence rather than any enjoyable flow.
>
>Tonight I got in hours early for dailies, did 2, 4 hours later dailies 
>are reset and still unable to log in on any character.
>
>https://twitter.com/blizzard_anz
>Blizzard ANZ @Blizzard_ANZ  ยท  13m 13 minutes ago
>We are currently working on resolving the issues that are affecting the 
>@Warcraft Oceanic realms. Thank you for your patience.
>0 replies 3 retweets 0 favorites
>  Reply  Retweet3  Favorite
>More
>  Blizzard ANZ @Blizzard_ANZ  ยท  1h 1 hour ago
>We are aware of the log in issues with Oceanic realms and also the 
>latency for those who are already in-game. Investigation is in process.
>
>Sub is coming up and I think I will give them a few months to sort it 
>out.  The game is just not in a fit state to play.

Ouch. I guess your region's servers are in the same place ours were a
week or so back, hopefully you'll get the fixes we did soon.
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From: Catriona R <catrion...@totalise.co.uk>
Newsgroups: alt.games.warcraft
Subject: Re: Garrison resources vanishes
Date: Wed, 03 Dec 2014 12:11:49 +0000
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