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Article #350792

Re: 6.0.2 patchnotes (EU up! Wohoo!)

#350792
From: Catriona R
Date: Thu, 16 Oct 2014 11:27
68 lines
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On Thu, 16 Oct 2014 13:04:59 +0200, "Peter T." <pinoc10@hotmail.cum>
wrote:

>Greater healing wave is gone.  That is fine for me as Healing surge 
>seems to use relatively lesser mana than before and still do some fine 
>healing.  So this is just a simple replacement.  Less buttons to press. 
>  Woohoo!

Feels weird as a priest actually having fewer buttons now, I always
used to have about double any other healer class! Still got more than
most, but a couple were pruned, anyway, no more Greater Heal, and
renew got taken off my Disc spec (not a change I like, I keep trying
to use it...)

>I did a few garrosh attempts on HC (formerly known as normal) with an 
>experienced semi-pug raid last night.  Garry is nerfed big-time until we 
>got to the very last part of the fight where we kept wiping.  Kinda odd 
>as the 14man raid were an experienced raid with loads of garry kills.
>We used the stack strategy in the first and second phase so the 
>desecrated weapon got nuked asap.  There were a few situations here 
>where I decided to use my emergency healing tide totem.  But that totem 
>doesnt do as much healing as before!  So here it was all about timing 
>healing rain and healing stream totem when the weapon lands in the 
>middle of the group and thereafter spamming chain healing.
>Besides that there arent many changes here.  So business as usual as 
>long as I keep the nerf of my healing tide totem in mind.

Based on my Ordos kill just now, a lot of healers aren't used to their
new specs, most of the raid died! Never usually see that now, but
there just wasn't much aoe healing happening, think everyone had it
nerfed quite a lot. I probably shouldn't have done my usual "just dps
and let Atonement handle everything" healing style, it's worked all
expansion for worldbosses, so I never bother switching to Holy (which
I greatly prefer for actual healing), maybe I should do now!

>Btw.  Mana tide totem is also gone.  But that is not a problem as it 
>seems spellcasters and healers cant oom now.

Yeah, they changed base regen so you're not so utterly useless in crap
gear at the start of an expansion, then overpowered when you gear up -
now you start with decent enough regen, and it improves more slowly
with better gear. Good change imo, I used to hate healing anything
soon after hitting max lvl.

>Everything else;
>
>Leveling a char seems to be much tougher now.  The stats squish has been 
>done very well.  But some pve mobs hits like a truck so Blizzard 
>definitely needs to do some more fine-tuning here.  A guildie told me he 
>did a lowlvl dungeon where they wiped like 10 times.

Yeah, been reading about that on the forums, I at first thought it was
just normal complaining, but mobs oneshotting people in full
heirlooms, fair enough, that's a bug ;-) Hopefully will be fixed soon,
not all mobs do it but apparently some are lethal.

>I tested my mage on Timeless Isle yesterday.  Almost all mobs are down 
>to 30-50k hp now so theyre even easier to kill than before.  But some of 
>the rares has become really lethal now!  I cant remember the last time I 
>have died to a timeless rare.  But yesterday I died 2 times even with 
>all possible buffs + the chi'ji buff!  HMMM!?!

Yikes! I haven't really tried anything yet, will have a shot later,
I'm going to have to be careful of the frogs though, my root which
used to hold them off me the whole time, so I could forget that
stacking dot, now breaks in about 1 second if I'm dpsing the rooted
mob... bit useless that!
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From: Catriona R <catrion...@totalise.co.uk>
Newsgroups: alt.games.warcraft
Subject: Re: 6.0.2 patchnotes (EU up!  Wohoo!)
Date: Thu, 16 Oct 2014 12:27:10 +0100
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