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Article #350758

Re: Lockboxes, dammit...

#350758
From: Catriona R
Date: Mon, 13 Oct 2014 16:23
47 lines
3395 bytes
On Mon, 13 Oct 2014 08:33:12 -0500, Cryptoengineer
<pete...@gmail.com> wrote:

>Catriona R <catrion...@totalise.co.uk> wrote in
>news:ca1v...@mid.individual.net: 
>
>> 
>> On Mon, 13 Oct 2014 12:09:46 +0000 (UTC), Lewis
>> <g.kreme@gmail.com.dontsendmecopies> wrote:
>> 
>>>Okay, so one time? In band camp? Catriona R
>>><catrion...@totalise.co.uk> was all, like: 
>>>> You don't even need to *have* the profession now, except for some
>>>> cosmetic things like bags, the garrison buildings make most things,
>>>> admittedly a bit slower than actually having the professions but
>>>> still. So my main (mining/JC) will get a tailor building and be able
>>>> to run around in crafted tailoring stuff without having to buy it on
>>>> the AH/level my tailor alt... in some ways it's cool, in others it
>>>> feels wrong.
>>>
>>>Oh, that's why. They are moving crafting to the stockade. Hmm. Well,
>>>if that is the case, honestly, I'd probably like it.
>>>
>>>It seems like the stockade should be a BOA feature though... (Build it
>>>once, all your toons can use it).
>> 
>> It's actually better having it not accountwide, as you're very limited
>> in numbers of buildings you can have at one time, at least this way
>> multiple alts means more buildings available, to better suit the alt
>> in question (for example if you pvp loads on one alt and not at all on
>> another, you can get the gladiator's sanctum on the pvp alt and not
>> bother on the other one). I currently need 7 alts to cover all
>> crafting professions, reckon that could be more like 2 with careful
>> planning of buildings, if I sacrifice some other useful buildings (I
>> won't, but I could). But with how professions are now, there's not
>> much need to have them all covered anyway... :-/
>> 
>
>It sounds like many players will be more self-sufficient, and the
>AH market in consumable crafted items will decline.

Yep, I'm wondering how the AH will be with this expansion, probably a
lot less market for a lot of items, I can see a fair drop in sales of
comsumables, for example. My main's cash cow in JC will be gone for
sure, given sockets are meant to be much rarer, yet suddenly far more
people can make gems, if they want, uhoh!
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From: Catriona R <catrion...@totalise.co.uk>
Newsgroups: alt.games.warcraft
Subject: Re: Lockboxes, dammit...
Date: Mon, 13 Oct 2014 17:23:29 +0100
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