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Article #350407

Re: 6 item upgrades in Asia

#350407
From: k
Date: Wed, 25 Jun 2014 03:49
66 lines
5094 bytes
"Peter T." <pinoc10@hotmail.cum> wrote in message 
news:lmnaae$eol$1@speranza.aioe.org...
> Kinda fun.  Since we got 2 extra item upgrades so we now have 4 I decided 
> to check guildox a few mins ago.  It seems like Asia has 6 item upgrades 
> while the rest of us (EU/US/Oceania) have 4 item upgrades.
> Click a random char and check ther char on their armory by clicking the 
> small arrow at the nick. ^^
>
> <http://www.guildox.com/go/g.aspx?w=&a=8>
>
> -- 
> Peter T.


Does anyone know what sort of latencies they see in asia generally.. and are 
the 6 upgrades  a latency-compensation feature?

Actually while on the matter of latency, when Blizz changed the ingame 
latency figures to home+world I saw an immediate drop in the total reported, 
even though the actual* lancy changed not one bit.

let me explain what  mean by actual(*)  - While playing Wrath and doing ICC 
my guild was stumped by the defiles the LK dropped since most of our guild 
was in Western Australia which is a looong way from the US servers.    Other 
players in New Zealand were seeing the defiles way ahead of us (since the 
cable routes through NZ before heading to the East coast of Australia then 
cross country to us in the West) and were frustrated by how slow we were at 
getting clear .. eventually we hit on having the NZ players call who had 
defile and to tell us which direction to move to get clear of it over Vent. 
We saw a small improvement ..  at the time  I was also experimenting with 
different VOIP programs and found Mumble compression was far better than 
Vent, and the latency was less than 1/2 - so the raid switched to Mumble and 
that my friends, was the day we downed the Llitch King :)   .. By having the 
NZ players do as before, call defile for us to move a second before we saw 
the raid alert.  a whole second.  We'd been playing over one whole second 
behind the NZ players.

there were other telltale signs the numbers were false as well - my wife and 
I sitting side by side did all manner of jump-off-high-things or 
run-stop-run tests to see how much of a delay occurred, and they were always 
over a second and they have remained over a second.

.. now as soon as Blizz changed to home +world we saw our numbers here 
drop - before the absolute minimum I ever saw was around the 970 mark (which 
was still a highly optimistic number, not reflected by game play )  and post 
split I was seeing 305 world + 320 home numbers.  - roughly 600's.   and it 
remains rare that my wfe's numbers and mine match.  And our silly jump off 
the roof speed tests still show latencies well over a second.  Pre split 
1200ms was common, many days I played at 1500ms, and we generally only threw 
in the towel when it hit 1800ms or higher

now it's almost always 320 + 305

I may see home of 400 while she sees 290, but both of us pinging our router 
or the closest exchange or each others will see numbers substantially lower 
and 99% of the time our ping times will match precisely.

I'm rambling again ..

My point is, if Asia has latency issues that makes game play difficult then 
compensating them with 6 slot pgrades makes sense.  but Australian players 
with 1 second + latency will never get such help, because they play on 
english speaking servers and anyone seeing some aussie player running about 
with a 6 slot upgrade is going to scream the house down about how unfair 
that it.
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From: "k" <PI...@felafel.com>
Newsgroups: alt.games.warcraft
References: <lmnaae$eol$1@speranza.aioe.org>
Subject: Re: 6 item upgrades in Asia
Date: Wed, 25 Jun 2014 11:49:40 +0800
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