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Article #350351

Re: In Rememberance of...

#350351
From: Catriona R
Date: Tue, 27 May 2014 14:13
68 lines
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On 27 May 2014 13:58:56 GMT, Urbin <urbin@invalid.invalid> wrote:

>On Tue, 27 May 2014 13:22:20 +0100, Catriona R wrote:
>>  On 27 May 2014 11:52:02 GMT, Urbin <urbin@invalid.invalid> wrote:
>> >I've spent quite a bit of time playing D3 during the last week, I like the
>> >changes they made with the patch and will soon have my first character at 70
>> >:-)
>> 
>>  I love actually having a possibility to get a decent upgrade now, ok, I'm
>>  at the stage where it's hard to find upgrades, but it still feels a lot
>>  more likely to happen than it used to, and I can play at a level I'm
>>  comfortable at while waiting for drops, big improvement over constant
>>  deaths for no reward :-)
>
>Absolutely. At one stage I had dished out about 5 EUR on two legendary
>pieces for my Barbarian when he was in his fourties. Those were totally
>overpowered and lasted well into the late fifties, when I'd cut back on D3
>for a while. Then I logged in after the expansion and within a few hours had
>replaced both of those with rares and by now I'm about half/half in
>oranges/yellows. Updates still happen but not quite as often as below 65.

Yeah, it slows a lot towards the end, to the point where it gets a lot
tougher too as mobs are getting stronger quicker than you are. Don't
feel bad if you have to drop a difficulty or two before 70, it picks
up again fast then, tons of upgrades the first while you're there,
till you at least have decent rares each slot :-)

>To be honest, I'm a bit disappointed with the "Mystery weapons/armour" you
>can buy in adventure mode, I've spent about 50 of those chits and have
>disenchanted everything I got because they were total downgrades to whatever
>I've had (three red attribute changes). Still, adventure mode is good for
>money, drops and XP and a welcome change from running through the same story
>line again.

Probably worth saving the coins for mystery stuff till you hit 70 now
- you'll find it's a fast way of getting good rares, at least.
Combined with the Mystic for rerolling affixes, you can get very nice
stats very quickly using the mystery items to pick a slot to focus on,
a lot are bad but buy enough and something good will drop. After
you're in decent rares it's less useful; she *can* drop legendaries
but I've only ever seen two, both with terrible stats. On the plus
side, you get free gold or crafting mats from the rares, depending if
you sell or salvage them lol.

I find it funny how drop luck goes; I've had absolutely tons of
legendary weapons, to the point where I just /sigh when I see another
one drop (especially as most of them are 2h, while I far prefer to
dual wield, so those are auto-salvage for me). But I've only had one
legendary ring, with worse stats than my rare ones. I know it's random
but I sure wish I could push my luck towards rings a bit (and I've
been buying mystery ones for ages, no luck there either!)

>>  Bit disappointed with act 5 now I've had more time to play it,
>>  storyline was good enough but the zones, I only like Westmarch town
>>  itself (and the graveyard), the rest get an "oh no" from me when they
>>  pop up in a Nephalem Rift, a shame really, since I still like the
>>  majority of the earlier zones. Probably personal taste rather than
>>  anything that bad about the design though, and in fairness, Westmarch
>>  town is my favourite across the whole game, love the looks and feel of
>>  it :-)
>
>I loved Westmarch town, too. I especially like the side stories in the mini
>dungeons. I don't mind the rest of the act, though these parts are not up to
>par with the town.

Yeah the mini dungeons are great, the stories bring it to life really
well. Found myself wishing the whole act was in there! :-)
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From: Catriona R <catrion...@totalise.co.uk>
Newsgroups: alt.games.warcraft
Subject: Re: In Rememberance of...
Date: Tue, 27 May 2014 15:13:40 +0100
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