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Article #350265Re: LFR nerfed...
From: Catriona R
Date: Wed, 30 Apr 2014 23:59
Date: Wed, 30 Apr 2014 23:59
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5321 bytes
On Thu, 01 May 2014 00:57:43 +0200, "Peter T." <pinoc10@hotmail.cum> wrote: >Den 30-04-2014 21:22, Catriona R skrev: > >> Had it been like this from the start, it would've been no problem, but >> we've had two years of LFR getting lower ilvl versions of regular raid >> gear, to take that away now is harsh. The ugly LFR "sets" just add >> insult to injury as well, everyone's going to transmog away from >> those! I can see where the devs are coming from, but it's far too late >> for this change to not seriously piss off a large number of people, >> I'll be interested to see if it actually survives to release without a >> few changes. > >Well. As long as people survive in pve battles (questing, minibosses >etc) and actually they have a feeling of being overwhelming I guess they >really dont care much about gear and raids. Common misconception, mainly used by those who are hardcore raiders when arguing why the rest shouldn't get anything. Character progression is a big part of the game to *everyone*, not just raiders, and having been able to work towards setbonuses, and get nice looks on our gear while playing the way which suits those of us who prefer LFR for the last two years, it's not too nice to have that taken away now. You perhaps haven't seen the graphics on the LFR "sets" (http://wowhead.com/news=236594/warlords-of-draenor-transmog-preview-3d-armor-sets), but they're hideous imo, it's like greens, I will certainly be transmogging them away, quite possibly to the crafted or even dungeon sets, both of which are much nicer! Sure, not everyone cares about looks, but I know a good number do. And I think *everyone* likes to get good gear, I don't see the point in total removal of bonuses, maybe just make them exclusive to LFR and a bit lower effect (ie, normal raiders can't mix in LFR gear for the bonus), would solve the problem in a way that won't upset half the playerbase. >So it all depends on how >the Blizzard crew tunes the pve environment according to gear. >When that is said. I have stopped following rumors and news about the >next major patch or expansion years ago anyway. Its subject to change >anyway at any time everytime Blizzard digs further down in the ground. True enough, but when they make detailed announcements, it's fairly likely to happen, assuming they haven't (again) underestimated just how many people they're annoying... >But the scalable raids sounds promising. I just hope they will do the >scaling better than in today's flex raids where bosses makes a major >step up in health and overall damage between 12 and 13 player raids and >in 18 and 19 player raids. I guess we will see lots of 12, 18 and 25 >man raids if they dont fix the scaling part which will make the scaling >more or less obsolete. I think it should work out alright, the major issue recently I believe is with boss mechanics that abruptly jump from hitting 2 people to 3 or whatever, and everything like that is being changed for 6.0 so it hits say, 2 people with a 30% chance to hit a 3rd, that kinda thing. Was properly explained by one of the devs a while back, I'm rather less good at explaining hazy memories :-) >The flexible raid sizes will also require lots of players with some >offspec as it does now if you have an inexperienced or low-geared raid. > Boomkin/resto druid, ele/resto shammy and shadow priests/healer >priests are 3x2 specs that - roughly said - can go with the same set of >gear no matter the role while dps/tanks still will require 2 sets of >gear when it comes to monks, warriors, paladins and DKs. But again. >Tank roles seems to be revised heavily in WoD so maybe those will only >need one set of gear for dps/tank roles. Only blizzard knows. :) Gearing is changing bigtime, so that changes a lot of what you say above ;-) Gear has a main stat that changes with your spec now, so you can have holy/ret pallies, ele/enh shaman etc with one set of gear, so long as you're not too picky about crit/haste/mastery preferences between specs. Only exceptions are spirit for healers and armor for tanks, which are useless to other specs - those are only found on jewellry now though, so just a few spare items to carry around rather than a full set. Of course min-maxers will still carry full sets around but normal folk will have 4-5 spare pieces max, by the sounds of it :-)
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X-Received: by 10.180.78.101 with SMTP id a5mr794714wix.7.1398902398076; Wed, 30 Apr 2014 16:59:58 -0700 (PDT) Path: mbox-mo1.pugleaf.net!v4ni1515lbb.0!nntp.google.com!goblin2!goblin.stu.neva.ru!xlned.com!feeder7.xlned.com!newsreader4.netcologne.de!news.netcologne.de!fu-berlin.de!uni-berlin.de!individual.net!not-for-mail From: Catriona R <catrion...@totalise.co.uk> Newsgroups: alt.games.warcraft Subject: Re: LFR nerfed... Date: Thu, 01 May 2014 00:59:52 +0100 Lines: 79 Message-ID: <bsdh3sFpighU1@mid.individual.net> References: <bsd0r0Fm888U1@mid.individual.net> <ljrv58$466$1@speranza.aioe.org> Mime-Version: 1.0 X-Trace: individual.net qLbuI6ZorPAIYgOLnsfTEgae6crAoiHjzmYxQJKuM+a287jrs= Cancel-Lock: sha1:0u4dJYsdaUwvomt0vbS3PhaIuCQ= X-Newsreader: Forte Agent 4.2/32.1118 X-NewsProxy: 1.2.4 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit