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Article #350249

Re: So, who to boost, and how?

#350249
From: Anon
Date: Sun, 13 Apr 2014 17:15
34 lines
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On 14/04/2014 1:56 AM, Catriona R wrote:
>
> On Sun, 13 Apr 2014 16:06:33 +0200, "Peter T." <pinoc10@hotmail.cum>
> wrote:
>
>> I will always recommend second option as leveling professions is a true
>> pain and much slower than leveling a char from 1 to 90.
>
> Just for information, in WoD they're extending the range of catchup
> features in professiosn though - you can already skill
> mining/herbalism in Pandaria from lvl 1 (getting crap that you can
> convert into useful stuff at a rate of 10-1); that'll extend to the
> whole game based off what I've seen in datamining. And they've been
> talking like they plan to do something similar with crafting
> professions too, no idea how that'll work, but it's about time, some
> are a total nightmare to level up at present.

  Some games have tiers mats paths.

You can do items you want or combine 3 level 1 doodads into a lvl2, 3 
lvl 2 into a lvl3. up to lvl 90 for now. Craft Xp determines what you 
can create or render down.

A boatload of lvl 1s but at lvl 10 you would be getting lvl 10 doodads 
of sparkley than can be combined to a lvl 11 or broken into -2- lvl 9s.

Up/down converts so they can be used for lower levels later at a steady 
wastage rate..
  A parallel tier of 'study' items useful slightly at higher levels and 
more resellable rather than the useless crafted results that are useful 
only for de or vendor.

  Fairly simple to add in , not replace anything and just drop items on 
gathering nodes. As interesting as levelling fishing and just as simple.
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Subject: Re: So, who to boost, and how?
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