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Article #350102

Re: Vial of the Sands

#350102
From: Catriona R
Date: Wed, 05 Mar 2014 14:18
56 lines
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On 5 Mar 2014 06:31:22 GMT, Urbin <urbin@invalid.invalid> wrote:

>On Tue, 4 Mar 2014 12:53:08 -0800 (PST), Warulak wrote:
>>  On Friday, February 28, 2014 1:40:27 PM UTC-6, Catriona R wrote:
>>
>> > Thinking about doing Diablo and HearthStone to release my
>> > >frustration.... The D3 patch came out the other day and I'm loving it,
>> > loot is much more fun (from the point of view of someone in crap gear,
>> > may not make so much difference if you're kitted out in legendaries
>> > already). Seems some big improvements in that game now, I'm looking
>> > forward to RoS release.
>> 
>>  What I like most about the latest patch is that 90% of what you find is
>>  useable by your class/level.  Before it was 10% useable 90% vendor trash.
>
>That sounds great. I haven't had time to play Diabolo for a while but it
>sounds like I should go back and give it another spin.

I'm absolutely loving it now, main changes for me are:

1. Loot 2.0 - far less grey/white trash, fewer purples, far more rares
and a huge increase in legendaries over before - I only ever saw three
legendaries before this patch, now I get them every 1-2 hours I'd say.
Add in the "smart loot" system, where a high % of your drops are
guaranteed to have main stats to suit your class and won't roll stats
that contradict the class the item is for (no more strength on wizard
hats lol), and a lot of drops are suddenly potentially useful
(crafting also always rolls stats for your class now). I love actually
getting upgrades, and some of them have fun bonuses to abilities that
make me think about trying different builds too :-)

2. Difficulty levels revamped - mobs and drops always scale to your
level*, meaning you can do normal at lvl 60 and get decent stuff
(instead of like me before, banging my head off a brick wall dying
repeatedly in inferno act 1 trying to get the gear to get further),
likewise you can (try!) far higher difficulties at lvl 1. I did the
whole thing on normal on my 60 monk and geared up nicely; I'm now
halfway through hard mode, figured I'd work up gradually and stop when
I hit a level that I start dying at - at present hard is no problem so
I likely should be on expert! I gave my wizard alt a shot on hard
instead of normal and that's paying off nicely; I don't die but feel
challenged by elites and get far more exp than on normal, so that
seems to be just right for me at present.

*If you're in a mixed level group they go to the level of the group
leader, which was rather amusing when my bf jumped into my lvl 60 game
on his lvl 7 demon hunter... he got oneshotted a lot :-P His loot
dropped at his lvl and mine stayed at mine which was pretty good,
haven't tested if it does that the other way round yet!

All in all, this has rejuvenated the game for me, sure, it's still a
gear grind, but it a much more fun gear grind when I can just blast
through huge packs of mobs without dying and expect to get something
nice relatively often. Can't wait for the expansion now - I'd have
played it anyway, but this patch makes me enjoy it a lot more :-)
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From: Catriona R <catrion...@totalise.co.uk>
Newsgroups: alt.games.warcraft
Subject: Re: Vial of the Sands
Date: Wed, 05 Mar 2014 14:18:21 +0000
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