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Article #350092MoP rares - changed spawn mechanics?
From: Peter T.
Date: Tue, 25 Feb 2014 18:08
Date: Tue, 25 Feb 2014 18:08
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1129 bytes
A year ago I had to kill all mobs in a specific zone before they could start spawning again. Is this changed? -- Peter T. <https://elite.frontier.co.uk/>
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X-Received: by 10.152.43.194 with SMTP id y2mr690950lal.0.1393351686537; Tue, 25 Feb 2014 10:08:06 -0800 (PST) Path: mbox-mo1.pugleaf.net!le8ni20897lbc.0!nntp.google.com!goblin3!goblin2!goblin.stu.neva.ru!feeder.erje.net!eu.feeder.erje.net!newsfeed.datemas.de!rt.uk.eu.org!aioe.org!.POSTED!not-for-mail From: "Peter T." <pinoc10@hotmail.cum> Newsgroups: alt.games.warcraft Subject: MoP rares - changed spawn mechanics? Date: Tue, 25 Feb 2014 19:08:03 +0100 Organization: Aioe.org NNTP Server Lines: 7 Message-ID: <leim61$ksl$1@speranza.aioe.org> NNTP-Posting-Host: lkHrEv2lS6B5SaM+sXTU6A.user.speranza.aioe.org Mime-Version: 1.0 X-Complaints-To: ab...@aioe.org User-Agent: Mozilla/5.0 (Windows NT 6.1; WOW64; rv:24.0) Gecko/20100101 Thunderbird/24.3.0 X-Antivirus-Status: Clean X-Notice: Filtered by postfilter v. 0.8.2 X-Antivirus: avast! (VPS 140225-0, 25-02-2014), Outbound message Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit