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Article #349427

Re: 5.4 - Timeless Island & epic quest line...

#349427
From: Catriona R
Date: Wed, 11 Sep 2013 14:34
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On Wed, 11 Sep 2013 07:56:09 -0400, IYM <nor...@whitehouse.gov>
wrote:

>Well -
>
>Spent a few hours last night on the new patch...Maybe it's me - Maybe 
>I've just about had my run with this game....I dunno.   Nothing grabbed 
>me as "cool!".  

It looks fun but nothing amazing to me, not that I've done a lot yet,
decided to avoid the crowding and wait a few days for most of it!

> Anyway, to say the place was a clusterf!@k would be an 
>understatement when I logged on.  There is a basic quest that gets you 
>to the Timeless Island, however unlike last patches it doesn't appear 
>when you log in unless you are in pandaria.  If you log in in Org or SW 
>for example, it seems like any other day.  Anyway, once you get to the 
>island, there is only a quest or two to get you going and off you go on 
>grinding.... coins, coins, coins - esp if you are on the epic 
>quest-line....and it's a pain in the ass trying to nab mobs when the 
>whole realm, and 3 other realms are there grinding the same, but what 
>else is new.  Not too much different than the 5.2 island with that 
>regards I guess, except the island is a lot smaller, and the quests are not
>"structured" as they were in previous patches.  

Not a fan of the lack of structure idea myself, but maybe if everyone
hates it they'll realise that bitching like hell about dailies was a
bad idea... I *like* dailies myself, at least it gives some direction
beyond mindless farming.

Being fair, some of the cool stuff to find on the island sounds like
fun, BUT... I'm on a very high pop server. I'll never see any of it
due to overcamping unless I just don't sleep one night and explore at
4am.

> I will mention that one 
>of the quests is frickin' asininely (if that's a word) stupid.  There 
>are a bunch of "lost spirit" stone things about the island. (forgive me 
>- can't remember the quest line name, and can't get on the net right 
>now)  You have to simply find one and right click it to finish the 
>quest...Super easy - *except* there are only about 15ish of these 
>things, they can only be clicked on by one person at a time, and they 
>have to recharge for 10 minutes before they can be clicked on again.  Oh 
>the camping that was going on last night!!  Feel sorry for those on a 
>large pop realm (mines medium), mixed with other realms....I was a 
>cowboy last night, in that I had won a quick draw against two hordie's 
>who crashed my camping.  I had found one empty, and set up camp.  I 
>probably would have rage quit last night after sitting 8 minutes looking 
>at this rock waiting for it to be ready...  :)

There's me warned that that quest will be impossible on my server
then... on the plus side, ones like that do tend to get nerfed
(eventually) if there's enough complaints, even that stupid Compy
Stomp on Isle of Thunder eventually got fixed, and apparently only the
really high pop servers had any issue (the forums thread was a lot of
my server's Horde complaining bitterly, a couple of Silvermoon
Alliance doing the same and everyone else saying "what are you
complaining about?" - seemingly it was fine except for the very high
pop one-sided servers, go figure).

>There is a bunch to do on the island, but for the legendary quest-line 
>you have to get 5K of coins which wasn't too terrible as you get a bunch 
>for quests, not just killing mobs.  The next is you have to beat all 4 
>of the world bosses (the 4 celestial)...again, not so bad but had a hard 
>time getting in groups for it.  I'm not sure exactly how the tagging is 
>working.  I do know that when the opposite faction is engaged the fight 
>gets phased.  All 4 fight in an arena type square, and only 1 boss can 
>be engaged at a time.  Meaning, that if the Horde is fighting the Ox, 
>another group has to wait until they are done before engaging / tagging 
>another.  The phasing of faction fights seems a good idea after the 
>griefing that was happening in the against the lighting dragon on the 
>Thunder island.  I'm not sure, however if you can just go in and tag a 
>boss if your faction is fighting.  I only got the crane boss done last 
>night.  Anyway, one you get all 4 down and you 5K of coins, you upgrade 
>from your ilevel 600 cloak to a....umm ilevel 600 cloak.  This time 
>however, it's the orange/rust colored named legendary cloak, not a 
>purple.  (This cloak BTW cannot be transmogged - just FYI)

I like the idea of the faction phasing! I expect tagging works like
usual, hit it while your faction is fighting it and you get credit; at
least, so I've heard. I'll probably hang out over there shortly and
see how it goes, with my server's Horde bias I shouldn't have to wait
long :-P The 5k coins will be the hard bit, I reckon, since everybody
will be trying to get their cloak today... I think I may hold off and
try Proving Grounds instead!

>Here's the part I really think is going to be an issue....  Once you get 
>this cloak, and *only* if you have this cloak, can you get across a 
>broken bridge to the center of the island where you need to defeat 
>another world boss.  So basically, you need to get 25+ players of 
>correct types (tanks, heals, etc) that *all* have the legendary cloak! 
>In the time I was on, there was only one group that ran it and it took 
>them about a hour or so to form a group together that was strong enough 
>to down him after several wipes.  I unfortunately wasn't able to get in 
>on the group as I haven't finished the other 3 to get my cloak.   After 
>you down him however, I think you get a quest to kill Thrall in the last 
>of the raids.  Anyway, this may be an issue if you don't get to this 
>boss in the first week or so, if there's not enough of a draw or reason 
>to come back to him.  I'm not sure if Bliz just has it set up this way 
>for now for exclusivity to legendary quest-line seekers, and have plans 
>to allow all to participate later...we shall see.
>
>All in all, not thrilled...just meh...

The worldboss which only has cloak access will be run all the time, as
it drops higher lvl gear than most of us can get (equivalent to
warforged normal SoO I think, something like that), so it'll be very
worth running for everyone except heroic raiders, and even they'll
likely want a go to pad out missing slots. May take a little while for
enough people to get caught up to make it easy to run, but I imagine
2-3 weeks in he'll be run relatively often, unless you're on a tiny
population server that can't get enough people together (and merged
servers should be active soon enough anyway).
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From: Catriona R <catrion...@totalise.co.uk>
Newsgroups: alt.games.warcraft
Subject: Re: 5.4 - Timeless Island & epic quest line...
Date: Wed, 11 Sep 2013 15:34:57 +0100
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