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Article #349231Re: The Thunder Forge Scenario
From: Polarhound
Date: Mon, 01 Jul 2013 09:52
Date: Mon, 01 Jul 2013 09:52
28 lines
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2765 bytes
From Wowhead: For any healers trying to do this, you don't need to respec for it. In fact, I'd argue it's even easier to do as a healer than as a dps. How? Well, in the first phase, the thunder forge will throw out orbs that will give you the Overcharged buff, which mimics any healing you do as damage to the nearest target. The mechanics here make sure the Shado-pan assisting you will almost always have spare health to heal, so just let them take aggro, stand near a mob, and heal them. In the second and third phases, the Celestial Defender has a buff on him that increases his damage in proportion to his remaining health. At 100% health, he gets a 300% damage buff (compared to what he does at zero health). As long as you keep him healed up, you'll have enough damage being done to get through. He isn't perfect at keeping aggro off of the Celestial Blacksmith, though, so you'll have to heal it as well. In the second phase, I recommend you don't use the anvils - they immediately reduce the Defender to half health (where he does half as much damage as he does at full health). Watch for the Lethargy debuff on the Defender, which decreases its damage, and dispel it whenever you see it up. In the third phase, just keep the Defender healed up, kite the Sha during banish, and dispel any debuffs that are put on the Defender. One decreases its haste by 50%, and the other stuns it. Both are bad, but it shouldn't be hard to keep them dispelled. Overall, this phase tends to be easier than the second phase, though, as it's a lot less hectic. Just avoid the Sha's attacks and be ready to use an anvil during each casting of Insanity.
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