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Article #341241Re: Dungeons that don't need tanks and healers
From: Neil Cerutti
Date: Mon, 11 Apr 2011 11:27
Date: Mon, 11 Apr 2011 11:27
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1555 bytes
On 2011-04-10, Shammy <no...@nothing.com> wrote: >>I really don't think that the vehicle system can solve the >>problem of having too few tanks. If people don't want to tank, >>then they probably don't want to tank with what is effectively >>a new class that they don't know how to play. > > But many people don't play tanks because they play a dps class > as main or never tried tanking, with the option to try tanking > immediately many would try it and some would like it too. Yes, my thought was that vehicles open up otherwise unavailable roles when necessary. The Call to Arms system is unfair when your main cannot play the rarest roles. -- Neil Cerutti
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Path: mbox-mo1.pugleaf.net!g2news1.google.com!news1.google.com!npeer01.iad.highwinds-media.com!news.highwinds-media.com!feed-me.highwinds-media.com!nntp.club.cc.cmu.edu!feeder.erje.net!news2.arglkargh.de!news.karotte.org!fu-berlin.de!uni-berlin.de!individual.net!not-for-mail From: Neil Cerutti <ne...@norwich.edu> Newsgroups: alt.games.warcraft Subject: Re: Dungeons that don't need tanks and healers Date: 11 Apr 2011 11:27:37 GMT Organization: Norwich University Lines: 16 Message-ID: <90g6t9Fri0U1@mid.individual.net> References: <908n0sFcnkU3@mid.individual.net> <insmjq$cdd$1@dont-email.me> <inssvq$upa$1@dont-email.me> Mime-Version: 1.0 X-Trace: individual.net DpIG1Fc3eV/H+qEjk81bIA0aWy3+qgl58ehHDRZ11B7u7YYYF8 Cancel-Lock: sha1:acyFdXu7RvE7oKgbnbgczbksO1Q= User-Agent: slrn/0.9.9p1/mm/ao (Win32) Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit