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Article #341238

Re: Dungeons that don't need tanks and healers

#341238
From: Steve Kaye
Date: Sun, 10 Apr 2011 16:41
51 lines
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On 08/04/2011 16:13, Neil Cerutti wrote:
> Dungeons that don't depend on there being damage, healers and
> tanks are possible. Portions of Wrath dungeons provide models.
> For example, the first section of The Trial of the Champion.

> There's also the dragonborne battles in The Oculus, which lets
> players select for roles on the fly, regardless of gear type and
> spec.

That isn't an instance that doesn't need a tank or a healer*.  It is an 
instance which allows anyone to play tank or healer.  There is a 
difference and I'd expect that the people who wouldn't want to roll a 
tank character would also not want to play in a tank vehicle.

* Except that you could do it without any of each of the roles and there 
were achievements for it.


> In short, the vehicle system is robust enough to create any kind
> of non-role-based scenario the designers can dream up. However,
> it would not be a huge improvement for masses of damage role
> queuers to get shafted to a small handful of entirely vehicle
> based dungeons. Some people already everything to do with
> vehicles, in addition to that concern.

> Another application of vehicles would be to make tanking, healing
> and damage vehicles available in instances. A rogue who really
> wants to tank could thus pay Gobblit McSparklebags for a Tankborg
> 2000 SUX and go to town. The downside would be if tanks couldn't
> get into dungeons because the Tankborg was too good. However, the
> Tankborg could be made available only during Call to Arms for
> tanks.

I really don't think that the vehicle system can solve the problem of 
having too few tanks.  If people don't want to tank, then they probably 
don't want to tank with what is effectively a new class that they don't 
know how to play.

Also, my personal opinion would be that I'd really hate a shift towards 
vehicle based instances.  It's ok for the odd novelty instance but I 
don't want to select a character class only to be required to play a 
completely different (and greatly simplified) class when I go into an 
instance.  I want to play the class that I chose when I created the 
character.

steve.kaye
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From: Steve Kaye <nos...@giddy-kippers.co.uk>
Newsgroups: alt.games.warcraft
Subject: Re: Dungeons that don't need tanks and healers
Date: Sun, 10 Apr 2011 17:41:30 +0100
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