Article View: alt.games.warcraft
Article #341238Re: Dungeons that don't need tanks and healers
From: Steve Kaye
Date: Sun, 10 Apr 2011 16:41
Date: Sun, 10 Apr 2011 16:41
51 lines
3511 bytes
3511 bytes
On 08/04/2011 16:13, Neil Cerutti wrote: > Dungeons that don't depend on there being damage, healers and > tanks are possible. Portions of Wrath dungeons provide models. > For example, the first section of The Trial of the Champion. > There's also the dragonborne battles in The Oculus, which lets > players select for roles on the fly, regardless of gear type and > spec. That isn't an instance that doesn't need a tank or a healer*. It is an instance which allows anyone to play tank or healer. There is a difference and I'd expect that the people who wouldn't want to roll a tank character would also not want to play in a tank vehicle. * Except that you could do it without any of each of the roles and there were achievements for it. > In short, the vehicle system is robust enough to create any kind > of non-role-based scenario the designers can dream up. However, > it would not be a huge improvement for masses of damage role > queuers to get shafted to a small handful of entirely vehicle > based dungeons. Some people already everything to do with > vehicles, in addition to that concern. > Another application of vehicles would be to make tanking, healing > and damage vehicles available in instances. A rogue who really > wants to tank could thus pay Gobblit McSparklebags for a Tankborg > 2000 SUX and go to town. The downside would be if tanks couldn't > get into dungeons because the Tankborg was too good. However, the > Tankborg could be made available only during Call to Arms for > tanks. I really don't think that the vehicle system can solve the problem of having too few tanks. If people don't want to tank, then they probably don't want to tank with what is effectively a new class that they don't know how to play. Also, my personal opinion would be that I'd really hate a shift towards vehicle based instances. It's ok for the odd novelty instance but I don't want to select a character class only to be required to play a completely different (and greatly simplified) class when I go into an instance. I want to play the class that I chose when I created the character. steve.kaye -- Jelan, 85 Priest Clokk, 81 Druid Belugar, 76 Warrior Kibbs, 83 Paladin Jengu, 81 Death Knight Mingan, 76 Shaman Miho, 82 Rogue Jaille, 80 Warlock Aloola, 65 Mage [ Ravenholdt-EU (Horde) ] Yopp, 64 Hunter
Technical Details
Message-ID:
<insmjq$cdd$1@dont-email.me>Path:
mbox-mo1.pugleaf.net!g2news1.google.com!news4.google.com!feeder.news-service.com!feeder.erje.net!eternal-september.org!feeder.eternal-september.org!.POSTED!not-for-mailReferences:
<908n0sFcnkU3@mid.individual.net>Show Full Headers
Complete Article Headers
Path: mbox-mo1.pugleaf.net!g2news1.google.com!news4.google.com!feeder.news-service.com!feeder.erje.net!eternal-september.org!feeder.eternal-september.org!.POSTED!not-for-mail From: Steve Kaye <nos...@giddy-kippers.co.uk> Newsgroups: alt.games.warcraft Subject: Re: Dungeons that don't need tanks and healers Date: Sun, 10 Apr 2011 17:41:30 +0100 Organization: A noiseless patient Spider Lines: 51 Message-ID: <insmjq$cdd$1@dont-email.me> References: <908n0sFcnkU3@mid.individual.net> Mime-Version: 1.0 Injection-Date: Sun, 10 Apr 2011 16:41:30 +0000 (UTC) Injection-Info: mx02.eternal-september.org; posting-host="Swfq4k5TL9kv4MnnuZQSOw"; logging-data="12717"; mail-complaints-to="ab...@eternal-september.org"; posting-account="U2FsdGVkX1/syKUqZmdkgAlnvC/0vxWvhhQzBhs3bZA=" User-Agent: Mozilla/5.0 (Macintosh; U; Intel Mac OS X 10.5; en-US; rv:1.9.2.15) Gecko/20110303 Thunderbird/3.1.9 In-Reply-To: <908n0sFcnkU3@mid.individual.net> Cancel-Lock: sha1:t60O2EXhktPYm9UbGb/VrrsfpkU= Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit