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Article #341198

Re: Dungeon Finder: Call to Arms

#341198
From: Neil Cerutti
Date: Fri, 08 Apr 2011 14:55
33 lines
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On 2011-04-08, Shiflet <rshi...@charter.net> wrote:
> "John Gordon" <gor...@panix.com> wrote in message 
> news:inn4ru$dgl$1@reader1.panix.com...
>> Yes, I agree that it's unfair so many people are selfish and
>> queue only as DPS.
>
> Yeah, heaven forbid people who pay to play a game play the spec
> they enjoy and prefer playing, selfish fuckers. Shit man, why
> don't you mail me some of your gold and crafting mats while
> you're at it, you don't need to keep it all, quit being
> selfish.
>
> Also, remind me again what, exactly, my warlock, or mage, or
> rogue should be queing as so as to avoid being selfish? 

The great thing about this proposal is that only one currently
inactive tank or healer needs to be induced for every three
players who currently play a damage role. If current damage role
players are induced to tank or heal, then only one out of two
need to be induced.

The way I see it, it seems like just a small incentive has a good
chance to dramatically reduce damage role queue times. If queue
times are cut in half, EvanMac will be able to run more dungeons
for more loot, and in his preferred role. In essence, those
unwilling or unable to tank give up nothing (the reward comes
from thin air), and gain significantly.

If Call to Arms manages to solve this player-created problem,
it'll be a big feather in the cap of the game designers.

-- 
Neil Cerutti
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Path: mbox-mo1.pugleaf.net!g2news2.google.com!news4.google.com!fu-berlin.de!uni-berlin.de!individual.net!not-for-mail
From: Neil Cerutti <ne...@norwich.edu>
Newsgroups: alt.games.warcraft
Subject: Re: Dungeon Finder: Call to Arms
Date: 8 Apr 2011 14:55:20 GMT
Organization: Norwich University
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