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Article #341193

Re: Dungeon Finder: Call to Arms

#341193
From: John Gordon
Date: Fri, 08 Apr 2011 14:03
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In <c6SdnQqrQagawgPQ...@westnet.com.au> "k" <fel...@PING.com> writes:

> Let me be blunt, it's stupid to state the obvious but call me stupid for a
> moment  - the 'inherent' issue is they each respectively occupy 1/5 of the
> role in a dungeon.   let's say I have 5 players including 1 tank and 1
> healer (I do not btw).  I run my tank and then my healer, then I have 3 dps
> to run.  ...  I will be contributing 4 times out of 5 to the shortage of
> tanks, and 4 times out of 5 to the shortage of healers.  THAT is the
> inherant issue.

I've been thinking a little about how Blizzard could make dungeons that
don't require healers/tanks, and I came up with three possibilities.

One, there could be a "tank vehicle" and a "healer vehicle" at the
beginning of the dungeon, and two of the DPS would have to climb in
and perform those roles for that dungeon.

Two, there could be lots of avoidable damage and it's up to each person
to be responsible for themselves and avoid it.

Three, bosses could do very little damage but be very hard to kill,
requiring near-perfect execution.  (for example something like
Magtheridon's cube-clicking, but missing a click heals him to full instead
of wiping the group.)

Obviously, these have their drawbacks.

One, what if nobody is willing or able to heal/tank?  We all know how
much people cried about the drake vehicles in Oculus.

Two and three are similar in that they require everyone to actually pay
attention and know what to do, and we can guess how *that* would go.

-- 
John Gordon                   A is for Amy, who fell down the stairs
gor...@panix.com              B is for Basil, assaulted by bears
                                -- Edward Gorey, "The Gashlycrumb Tinies"
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From: John Gordon <gor...@panix.com>
Newsgroups: alt.games.warcraft
Subject: Re: Dungeon Finder: Call to Arms
Date: Fri, 8 Apr 2011 14:03:59 +0000 (UTC)
Organization: PANIX Public Access Internet and UNIX, NYC
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