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Article #340935

Re: Healers Have to Die (addon)

#340935
From: Shiflet
Date: Fri, 25 Mar 2011 13:15
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"Neil Cerutti" <ne...@norwich.edu> wrote in message 
news:8v3dt4FriU2@mid.individual.net...
> On 2011-03-25, Villy Vonka <sh...@srobertson.net> wrote:
>> It is difficult enough role as a healer as it is.  I don't PvP
>> but can see how annoying this could be, you are being singled
>> out for special attention, not through the diligence or skill
>> of the opposing team but by an addon.  If I were a PvP healer
>> and saw this addon in use in my own group I'd probably quit the
>> group.  I'd hope that healers on the other team would do the
>> same.  Let them do PvP without healers for a while and see how
>> much fun that is.
>
> Healers do need to be focused on, though. It's not from malice
> that they are the first targets, it's from self preservation.

I forgot to add in my previous reply, if healers from BOTH groups left, it'd 
just leave the fate of the team to whoever had the better DPS...which as I 
said, we're all used to anyways. But even if only 1 side has a healer, it 
doesn't mean they'll win. In a TB not to long ago, my Arms warrior, a rogue, 
and a feral druid held IG for 9 minutes against a group of 6 alliance, 
including a healer. We only eventually lost it cause 4 more allies showed 
up(that was pretty much their entire team). We did win that TB, with no 
healers on our side.


> -- 
> Neil Cerutti 
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From: "Shiflet" <rshi...@charter.net>
Newsgroups: alt.games.warcraft
Subject: Re: Healers Have to Die (addon)
Date: Fri, 25 Mar 2011 08:15:47 -0500
Organization: A noiseless patient Spider
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