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Article #340933

Re: Healers Have to Die (addon)

#340933
From: ti...
Date: Mon, 28 Mar 2011 03:06
29 lines
2592 bytes
On Mar 27, 2:39 pm, Lewis <g.k...@gmail.com> wrote:
> For the VAST majority of uses, "battlegrounds" doe snot mean rated
> battlegrounds. Rated battlegrounds have basically no relation to
> battlegrounds. Hell, the tactics aren't even the same.

Of course the tactics are different. Rated BG teams are trying to
*win*. You get *zero* conquest points on losses. Worse, you lose
rating on a loss, so the next time you do manage to win, you will get
*less* conquest points. Winning is everything for rated BG.

Therefore, the rated BG teams make every attempt to use the best
possible strategy and tactics that they can.

I mean, how many Warsong Gulch games have you played where the
opposing team put 8 people into the middle of the field, on the left
side, ready to meet the opposition head on? That standard, rated BG
strategy completely crushes opening rush strategies, because really,
how many rushing teams actually stop to fight during the initial rush?
A normal BG rush would lose 3-4 rushing players before they even
realized what was happening. Only after3-4 deaths would the rushing
side actually dismount to fight. But by then, they are outnumbered 8
to 6, partially damaged, and all spread out, so they cannot support
each other well.

Just because the rushing is the near universal Warsong Gulch strategy
in normal BGs does not mean it is a good strategy. It just means that
you do not have the right coordination to pull off a better strategy.
--
// T.Hsu
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From: ti...@thsu.org
Newsgroups: alt.games.warcraft
Subject: Re: Healers Have to Die (addon)
Date: Sun, 27 Mar 2011 20:06:59 -0700 (PDT)
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