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Article #340904

Re: What to keep an eye o

#340904
From: Urbin
Date: Wed, 27 Apr 2011 18:59
83 lines
4493 bytes
  To: alt.games.warcraft
On 24 Mar 2011 12:25:17 GMT, Neil Cerutti wrote:
>  On 2011-03-23, Urbin <urbin@invalid.invalid> wrote:
> > On 23 Mar 2011 07:36:33 GMT, Urbin wrote:
> > - Strike seems pretty useless. At 20 rage it costs the same as shield slam
> >   but according to DrDamage only does 21 damage (against 142 with Shield
> >   Slam). Am I missing something or can I just leave that ability off my
> >   bar?
> 
>  Strike *is* useless.
> 
> > - Charge is only available out of combat and in Battle Stance. I'd love a
> >   macro that puts me into Battle Stance (if not already in it), Charges and
> >   then puts me back in Defensive Stance.
> >   Can I do a conditional castsequence? I see two possibilities but am
> >   uncertain of both of them:
> >
> > /cast [harm, nocombat, stance:2/3] Battle Stance
> > /castsequence [harm, nocombat, stance:1] Charge, Defensive Stance
> 
>  Until you get the talent that lets you conserve rage when you
>  change stance, a charge macro can slow down Threat building and
>  open you up to early burst damage. I use it when I quest, but not
>  in dungeons.

Yupp, from the other replies I figured it would only be useful when I don't
have any rage to start with. I haven't quite managed the macro to work as I
want, I might just make it an unconditional /castsequence instead.

>  Eventually you can charge in Defensive Stance and all is well.

I'm very much looking forward to level 29 :)

> > - is there any good way to fronload rage and/or threat when pulling?
> 
>  Until you can Charge without stance dancing, you'll build initial
>  threat with Battle Shout, which is on a one minute cooldown and
>  gives you a nice rage boost.

Sounds nice, but is still a few levels away.

>  There are two different ways to tank, depending on what you're
>  fighting.
> 
>  Single target/boss: Battle Shout if necessary. Keep Rend up.
>  Shield Slam when it's up. Keep a stack of three Sunders on the
>  target. Use Heroic Strike or Thunderclap when Rage is plentifull,
>  and you have nothing better to do.
> 
>  Multiple targets: Battle Shout if necessary. Rend, Thunderclap,
>  Shield Slam the skull target. Shield Slam when it's up. Keep Rend
>  rolling on everything using the Rend/Thunderclap combo. Build a
>  Sunder stack on the skull, and pass out Sunders to other mobs if
>  you fear losing AoE threat. Use Heroic Strike if your Rage is
>  plentifull, and you have nothing better to do.

Thanks, that sounds good.

>  Glyph of Sunder is the the first glyph you will want at level 20,
>  as it makes tanking multiple mobs much easier.

Good to know.

>  If you pull, pull with your bow or thrown, never with Taunt. This
>  is to protect the DPS, who are often ignorant about Taunt.

I didn't have throw on my bar in the first instance so I pulled with taunt a
few times, after that I moved throw onto the bar and all is well.

Thanks everyone for your hints.

Cheers
Urbin
-- 
Dun Morogh-EU (PvE)                               | Juran  (65), Druid
Urbin  (85), Hunter  | Surana   (70), Mage        | Greeta (64), Rogue
Mymule (81), Warlock | Kordosch (75), Deathknight | Gera   (26), Paladin
Sunh   (80), Priest  | Taalas   (77), Shaman      | Vargal (17), Warrior

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From: "Urbin" <urbin@THRWHITE.remove-3tr-this>
Subject: Re: What to keep an eye o
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