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Article #27Re: Annoying things (was Re: does warcraft AI cheat?)
From: anei... Andy Neitzke
Date: Thu, 13 Jul 1995 00:00
Date: Thu, 13 Jul 1995 00:00
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dp...@falun.cs.ualberta.ca (Denis R. Papp) wrote: >Also annoying is the fact that peasants are really stupid and get involved >in some major traffic jams. (between the mine and your town hall). This problem is one everyone has probably encountered, and it has significant implications for the way your town should be constructed. These days I make absolutely sure not to have anything at all between the town hall and the mine (at least, until I deplete it and all my peasants wind up standing around looking stupid.) I have had my guys get trapped in other more insidious ways, though--once I built my church in the wrong place and when the clerics were created they were trapped between it and trees, so I had to send peasants to cut them out. Other times peasants have built buildings right next to the river and then gotten trapped until I sent an archer to kill 'em off (no point letting them eat my food, right?) Anyone know if there's any hope for relief from this kind of thing in Warcraft II? A little Warcraft tidbit, by the way, just in case anyone hasn't noticed this: try clicking on a unit several times in succession and listening to what he says. I laughed out loud the first time it happened to me. -Andy
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From: anei...@princeton.edu (Andy Neitzke) Subject: Re: Annoying things (was Re: does warcraft AI cheat?) Date: 1995/07/13 Message-ID: <3u4bcf$5pd@netnews.upenn.edu> X-Deja-AN: 106169985 references: <3rvfdq$2do@muss.CIS.McMaster.CA> <3s3sin$b97@nntp.igs.net> <3t1phh$br9@news.asu.edu> <3tom48$rha@ulke.hiMolde.no> <3u1tqb$cqb@newshost.fiu.edu> <3u3j34$b6m@scapa.cs.ualberta.ca> organization: University of Pennsylvania reply-to: anei...@princeton.edu newsgroups: comp.sys.ibm.pc.games.strategic,alt.games.warcraft MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit