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Article #185

Re: critters and sappers/demolition squad Don't fight back.

#185
From: Kery St. Clair
Date: Mon, 01 Jan 1996 00:00
29 lines
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Art wrote:
> 
> brian.s...@awaiter.com (Brian Sawatzky) wrote:
> >-> From: j...@iii2.iii.net (Jemal Shapiro)
> >-> Subject: critters
> >-
> >->
> >I noticed that too. also when the computer is controlling
> >sappers/demolition squads they don't do any thing, when they get
> >attacked they just run away, and when I parked 3 catapults right next to
> >one, it just sat there. I have NEVER seen a sapper/dwarf bomber attack
> >EVER, even when the enemy ONLY had sappers. Also, I have never seen the
> >computer use "raise dead", I have only seen skeletons that were already
> >placed in the pud.
> 
> This should not be terribly surprising.  In the normal
> scenario, sapper/bombers are essentially useless, or at least not worth
> the money.  Having the computer use them therefore wouldn't help it play
> well.  Same with raise dead - it just doesn't make a damn bit of
> difference - the skeletons are too damn weak.  Ideally of course, this
> wouldn't be the standard - the computer should be able to play using
> different strategies particularly since people like you can program pud's
> where sappers/bombers actually are both usefull and important.

I have used the bombers alot in a couple of levels that is how I beat 
them. It makes getting rid of cannon towers also usefull for removing 
catapult.

Dragon...
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From: "Kery St. Clair" <Stu...@Teleport.com>
Subject: Re: critters and sappers/demolition squad Don't fight back.
Date: 1996/01/01
Message-ID: <30E8A116.3A2C@Teleport.com>
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