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Article #185Re: critters and sappers/demolition squad Don't fight back.
From: Kery St. Clair
Date: Mon, 01 Jan 1996 00:00
Date: Mon, 01 Jan 1996 00:00
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Art wrote: > > brian.s...@awaiter.com (Brian Sawatzky) wrote: > >-> From: j...@iii2.iii.net (Jemal Shapiro) > >-> Subject: critters > >- > >-> > >I noticed that too. also when the computer is controlling > >sappers/demolition squads they don't do any thing, when they get > >attacked they just run away, and when I parked 3 catapults right next to > >one, it just sat there. I have NEVER seen a sapper/dwarf bomber attack > >EVER, even when the enemy ONLY had sappers. Also, I have never seen the > >computer use "raise dead", I have only seen skeletons that were already > >placed in the pud. > > This should not be terribly surprising. In the normal > scenario, sapper/bombers are essentially useless, or at least not worth > the money. Having the computer use them therefore wouldn't help it play > well. Same with raise dead - it just doesn't make a damn bit of > difference - the skeletons are too damn weak. Ideally of course, this > wouldn't be the standard - the computer should be able to play using > different strategies particularly since people like you can program pud's > where sappers/bombers actually are both usefull and important. I have used the bombers alot in a couple of levels that is how I beat them. It makes getting rid of cannon towers also usefull for removing catapult. Dragon...
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From: "Kery St. Clair" <Stu...@Teleport.com> Subject: Re: critters and sappers/demolition squad Don't fight back. Date: 1996/01/01 Message-ID: <30E8A116.3A2C@Teleport.com> X-Deja-AN: 133566191 references: <4c2jco$94p@iii2.iii.net> <9512310823063194@awaiter.com> <4c6tv3$hog@sundog.tiac.net> organization: Dragon Dome mime-version: 1.0 newsgroups: alt.games.warcraft x-mailer: Mozilla 2.0b4a (Win95; I; 16bit) Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit