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Article #120662

Re: Levelling on a PVP Server

#120662
From: chocolatemalt
Date: Fri, 12 Aug 2005 18:11
54 lines
4217 bytes
In article <42fc6864$0$1164$5402220f@news.sunrise.ch>,
 "Christian Stauffer" <wildcard666@bluewin.ch> wrote:

> "chocolatemalt" <chocolatemalt@dim=dot=com.invalid> wrote:
> 
> > My feelings exactly.  Currently anyone lvl < 47 is shown as grey to a 
> > lvl 60 -- I think it would be reasonable to make everyone lvl 40-47  
> > normal "grey" to a lvl 60, just as it is today (or more generally, 
> > anyone 13-20 lvls below you) and this means no HK or DHK.  Anyone more 
> > than 20 lvls below you could be represented as a darker shade of grey, 
> > and have an accelerating DHK associated... a lvl 60 killing a lvl 39 
> > would get 10 a cont pt penalty, a lvl 30 would be 100, lvl 20 would be 
> > 200, etc... the numbers might need tweaking, but I think the concept is 
> > solid.  
> 
> One word: Raids.
> Babe wrote DHKs would be abused, and believe me: He's right.
> I HATE it to get killed in a fight where I have no chance, but
> the software can't tell when this is the case and when not.
> 
> > The current system doesn't encourage "sport", just rotten behavior.  
> 
> Implement DHKs, and you will see level 60s running from a zerg of
> lower levels.

Zergs already happen, what's new?  30 Alliance lvl 40-60 descend on XR 
because they're frustrated at WSG wait times, and stomp the center of 
the village.  The only solution is to get a mob of people from Org to 
come help, and then the fight gets interesting.

If lower levels are brave enough to attack a lvl 60, let them try (and 
win if they have enough).  It already happens with zergs of lvl 60's.  
The zerg will have to deal with the response (if any).

> > I 
> > suspect Blizzard was worried about exploits and mechanics, and if they 
> > get that ironed out then we will indeed see a discouragement of 
> > hypogonadism in uber players.
> 
> Good luck. I thought a lot how algorithms should look like that figure
> out when a fight between a level 60 and a level 30 is fair game and
> when it should be punished, and I haven't found an answer yet.

On PVE servers there is already a "flag" mechanism with a 5-minute 
timeout that affects any neutral players than attack a pvp-enabled 
player (or NPC for that matter).  For the DHK issue, give lower level 
chars another flag for DHK negation... you attack an uber player, your 
DHK to uber players is no longer in effect until that flag times out.  I 
would say the timeout should be 30 minutes or so, to give the 
unter-players real pause before deciding to zerg the uber players.

-- 
 Eonar:  Hemophage (60), Human warrior     Purge (60), Undead mage
         Dagobert  (34), Human mage        Vaik  (12), Night Elf rogue
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NNTP-Posting-Date: Fri, 12 Aug 2005 13:12:01 -0500
From: chocolatemalt <chocolatemalt@dim=dot=com.invalid>
Newsgroups: alt.games.warcraft
Subject: Re: Levelling on a PVP Server
References: <ddaoj1$coj$1$8302bc10@news.demon.co.uk> <ddcs8k$1ur$1@news5.zwoll1.ov.home.nl> <1123683564.973957.143560@g43g2000cwa.googlegroups.com> <chocolatemalt-199BCD.11345410082005@news.isp.giganews.com> <42fa76e2$0$19402$c3e8da3@news.astraweb.com> <nILKe.413$O07.257@newssvr23.news.prodigy.net> <chocolatemalt-E1469E.13554511082005@news.isp.giganews.com> <42fc6864$0$1164$5402220f@news.sunrise.ch>
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