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Article #120657

Re: Levelling on a PVP Server

#120657
From: Lorad
Date: Tue, 16 Aug 2005 20:11
40 lines
4149 bytes
> I entirely agree. If anything, I would prefer fewer rules rather than
> more. For example, the rules prevent me from attacking members of my own 
> faction, and I don't like that. The rules also attempt to prevent me from 
> talking to the opposing faction. As I've posted before, I don't like it 
> that the game rules attempt to restrict who I'm allowed to regard as 
> friend and who as foe.
>
> If players want to reward good behavior and punish bad behavior, then they 
> should do that. I'm all in favor of vigilantism in the game, which 
> concerned players could use to create and enforce standards of honor. 
> Player-created standards are a great thing. But in order for that to work, 
> you have to be able to talk to others, and attack them when they don't 
> cooperate. Under the current rules you can talk to people you can't 
> attack, and attack people you can't talk to.
>
> It seems to me that many of the rules are designed to enable Blizzard to 
> keep control of the story of the game. Although I understand why their 
> creative people would want to do that, I often wish that they would give 
> up some control of the story and let the players create a little more of 
> it--in other areas as well as in this one.

Ah, you are an old UO or EQ PvP player (or even older Meridian 59). The 
problem with this is, it is virutally impossible to track down people. If 
you can do a /who <name> and find out where they are then that is fine. If 
people can disapear (UO had no /who, EQ /anon hid your zone etc) it is 
worthless. Players "policing" have to be lucky to come upon the people you 
are hunting to "punish." A free for all PvP server would be interesting, but 
would quickly become the least populated server (see DAOC), though it would 
start off as the most populated. The whole point of what you are saying is 
there needs to be some kind of punishment for being a dick, DHK was the 
suggestion within the current system. Why, because there will always be 
bullies when there are no consequences to doing something.

Would you play a system where you would be "lowered" to the level of the 
person you are fighting when you attacked them? No? Why not? Most of the 
gankers would say no, they get their jollies because they feel supperior, I 
would say great bring it on. (Course I have no idea how to implement this 
system, just picking a very hard to implement idea with no reguards to it 
being doable :) ) 
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From: "Lorad" <jeff_nospam@hotmail.come>
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Subject: Re: Levelling on a PVP Server
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