🚀 go-pugleaf

RetroBBS NetNews Server

Inspired by RockSolid Light RIP Retro Guy

Article View: alt.games.warcraft
Article #1100

Re: WC3 could be the best strategy/action ever?

#1100
From: Kro... Cool ce
Date: Mon, 22 Jan 1996 00:00
98 lines
3456 bytes
On Fri, 19 Jan 1996 22:37:30 GMT, Gmo...@Nando.net (Gmoney) wrote:

>Antonio Raposo <rap...@individual.puug.pt> wrote:
>
>>
>>
>>Very frankly, the genuine advantage I see of WC2 over C&C (and I love 
>>them both) is that WC2 has more scope for generating a great WC3 than 
>>C&C an equal C&C2.... (IMHO).
>>
>>What I hope is that Blizzard will reinforce the Medieval/Fantasy aspects 
>>and forget the ones that seem out of 20th century tecnology. Otherwise 
>>we will risk just having a sort o modern warfare in funny clothes...
>>
>>
>>
>>
>>In the meantime, me and a friend, would like you to submit some ideas we 
>>think (IOHO) quite interesting and perhaps not too complex to 
>>program....
>>
>>
>>
>>- The possibility of manning/putting troops inside buildings (towers 
>>barracks) like we can put them inside transports now.
>>
>>  They would be invisible to the enemy, but would be able to fight (only 
>>weapons with range)
>>
>>  This would make for a NICE surprise to the enemy, and is more real, 
>>than the present way we have of having them just outside.
>>
>>
>>
>>- Neutral creatures, like wolves, bears or evil dwarfes, that would 
>>atack the weaker elements of all the parties.
>>
>>  These would be more fun than the critters we now have.
>>
>>  Perhaps they might even be able to cross woods or be controlled by 
>>some spell or special magician (a beastmaster...)
>>
>>
>>
>>- Instead of oil platforms, to have the possibility of creating a 
>>fishing village (and fishing areas) upgradable to port, which would 
>>avoid "oil platforms" something that really sounds 20th century.
>>
>>
>>
>>- Heroes and individual characters (this has already been sugested) 
>>which are of course RPG types but would not alter the game in a bad 
>>manner, and would go from a level to the next.
>>
>>  They would have special powers or just be stronger in some aspects.
>>
>>
>>- Upgrading peons and peasants to be able to do a bit of better 
>>fighting.
>>
>>  Perhaps we could create a militia to make them useful after all thge 
>>gold and wood goes?
>>
>>
>>- Units able to cross woods to ambush other parties.
>>
>>
>>- More Tolkienesque ships, like galleys that could ram other ships.
>>
>>
>>- Walls with doors or drawbridges that could be opened or closed by the 
>>player owning the castle.
>>
>>
>>- The possibility of sending previously typed messages to other players 
>>and avoiding having to type them in critical moments. Or why not sending 
>>inbuilt (in the sound files) insults or other?
>>
>>
>>- And why not sea serpents instead of submarines?
>>
>> 
>>
>>
>>Antonio Raposo
>>
>>--
>>no sig. is a good sig                                                  *
>>
>>
>To Blizzard..... Hire this man quick...  he ain't no peon....
>

	SHIT!  These idea kick ass, and Blizzard needs this guy.  Hey, another
cool thing would be like to let units swim, and let them have
blowtorches, and tidal waves,...Unlimited unit building...

Cool][ce
Technical Details
Message-ID: <4dul8i$1h5@dim.intersurf.net>
Path: mbox-mo1.pugleaf.net!unknown!not-for-mail
References: <4dk21d$s7f@news.puug.pt> <4dp6hg$irn@castle.nando.net>

Show Full Headers
Complete Article Headers
From: Kro...@Intersurf.Net (Cool][ce)
Subject: Re: WC3 could be the best strategy/action ever?
Date: 1996/01/22
Message-ID: <4dul8i$1h5@dim.intersurf.net>
X-Deja-AN: 136588095
references: <4dk21d$s7f@news.puug.pt> <4dp6hg$irn@castle.nando.net>
organization: Nukes
newsgroups: alt.games.warcraft
MIME-Version: 1.0
Content-Type: text/plain; charset=UTF-8
Content-Transfer-Encoding: 7bit