Article View: alt.games.warcraft
Article #110Re: Warcraft 3 suggestion
From: ko...
Date: Tue, 26 Dec 1995 00:00
Date: Tue, 26 Dec 1995 00:00
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bry...@netcom.com (Bryant Fong) wrote: >6) Weather element. For example, rain. Slows foot troops down, and >makes arrows miss. Dragon/gryphons do less damage. >7) We need some more air units, but I can't think of any.. train birds? >8) Guard dogs? You tell them where to sit, and if they see anybody they >start barking. They also run fast. They should have more random aspects like the SandWorm from Dune 2. I think the fact that everything is under your direct control is a little abnormal. I usually see Dragons as allies of the elves, and Ogres to be indifferent towards humans. They should have Giant Squids in the sea, Faery's in the Forest, Scorpions and Snakes in the dessert. In the winter stages, they should have white Wolf Riders, and Snow Beasts roaming. These should all be NPC (non-playable-characters) that attack and help at their whim. I think it makes it more suspenseful if everything isn't black and white. I also think you should be able to interbreed the races with random results. Have halfelves be wizard/warriors. Ork/Goblins to be Super Mages. Dragon/Elves to make the ultimate character. Wolf/Trolls to get Werewolves. The possibilities are endless. I got most of these ideas from a RPG that I used to play, and it may be to complicated to implement all of these features, but I at least hope they try. kota
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From: ko...@carroll.com Subject: Re: Warcraft 3 suggestion Date: 1995/12/26 Message-ID: <DK7rxn.30K@news2.new-york.net> X-Deja-AN: 122871711 x-nntp-posting-host: athena06.carroll.com references: <4bmdro$c54@muss.CIS.McMaster.CA> <4bmv6r$bn4@tofu.alt.net> <c197cb$d14f.2ca@news.sisna.com> <bryantDK7GA9.1qF@netcom.com> x-nntp-posting-user: (Unauthenticated) newsgroups: alt.games.warcraft,comp.sys.ibm.pc.games.strategic MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit