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Article #110

Re: Warcraft 3 suggestion

#110
From: ko...
Date: Tue, 26 Dec 1995 00:00
32 lines
1910 bytes
bry...@netcom.com (Bryant Fong) wrote:
>6) Weather element.  For example, rain.  Slows foot troops down, and
>makes arrows miss.  Dragon/gryphons do less damage. 

>7) We need some more air units, but I can't think of any.. train birds?  

>8) Guard dogs?  You tell them where to sit, and if they see anybody they 
>start barking.  They also run fast.


They should have more random aspects like the SandWorm from Dune 2.  I
think the fact that everything is under your direct control is a
little abnormal. I usually see Dragons as allies of the elves, and
Ogres to be indifferent towards humans.

They should have Giant Squids in the sea, Faery's in the Forest,
Scorpions and Snakes in the dessert. In the winter stages, they should
have white Wolf Riders, and Snow Beasts roaming. These should all be
NPC (non-playable-characters) that attack and help at their whim. I
think it makes it more suspenseful if everything isn't black and
white.

I also think you should be able to interbreed the races with random
results. Have halfelves be wizard/warriors. Ork/Goblins to be Super
Mages. Dragon/Elves to make the ultimate character. Wolf/Trolls to get
Werewolves. The possibilities are endless.

I got most of these ideas from a RPG that I used to play, and it may
be to complicated to implement all of these features, but I at least
hope they try.

kota
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From: ko...@carroll.com
Subject: Re: Warcraft 3 suggestion
Date: 1995/12/26
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