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Thread View: alt.games.unreal
7 messages
7 total messages Started by 360 Sat, 14 May 2005 11:45
Frame City Killer = Shenmue With Guns !!!!
#174531
Author: 360
Date: Sat, 14 May 2005 11:45
6 lines
1573 bytes
http://www.gamespot.com/x360/action/framecitykiller/media.html?gcst=framecity_om_xb360_051205.asx

Namco's Frame City Killer for 360  using the Unreal Engine 3.0  looks like 
Shenmue with Guns!

looks better than Perfect Dark: Zero   :P 
Re: Frame City Killer = Shenmue With Guns !!!!
#174532
Author: Mathew Robinson
Date: Sat, 14 May 2005 19:44
2 lines
1478 bytes
That looks absolutely amazing... finally, something that has me hyped for 
Xbox 360 
Re: Frame City Killer = Shenmue With Guns !!!!
#174533
Author: Monkfish PI
Date: Sat, 14 May 2005 23:36
8 lines
1466 bytes
"Mathew Robinson" <indx947@yahoo.co.uk> wrote in message 
news:d65kfj$grl$1@news.freedom2surf.net...
> That looks absolutely amazing... finally, something that has me hyped for 
> Xbox 360
>

They need to add some gravity, or do people float when shot? ;-) 
Re: Frame City Killer = Shenmue With Guns !!!!
#174534
Author: Dirty Redpool
Date: Sun, 15 May 2005 03:32
13 lines
1459 bytes
'360 wrote:
>
http://www.gamespot.com/x360/action/framecitykiller/media.html?gcst=framecit
y_om_xb360_051205.asx
>
> Namco's Frame City Killer for 360  using the Unreal Engine 3.0  looks
> like Shenmue with Guns!
>
> looks better than Perfect Dark: Zero   :P

looks boring to me.

--
Re: Frame City Killer = Shenmue With Guns !!!!
#174535
Author: Les Steel
Date: Sun, 15 May 2005 07:11
12 lines
1416 bytes
<'360> wrote in message news:16udnW_cId9QeRjfRVn-sQ@comcast.com...
> http://www.gamespot.com/x360/action/framecitykiller/media.html?gcst=framecity_om_xb360_051205.asx
>
> Namco's Frame City Killer for 360  using the Unreal Engine 3.0  looks like 
> Shenmue with Guns!
>
> looks better than Perfect Dark: Zero   :P
>

I didn't like the look of the aiming system in the video, the bit with the 
M16. 
Re: Frame City Killer = Shenmue With Guns !!!!
#174536
Author: Cryofax
Date: Sun, 15 May 2005 18:00
16 lines
2105 bytes
<'360> wrote in message news:16udnW_cId9QeRjfRVn-sQ@comcast.com...
> http://www.gamespot.com/x360/action/framecitykiller/media.html?gcst=framecity_om_xb360_051205.asx
>
> Namco's Frame City Killer for 360  using the Unreal Engine 3.0  looks like 
> Shenmue with Guns!
>
> looks better than Perfect Dark: Zero   :P

Has potential. Looked like it was in "slow motion" when people on the street 
starting running. And that same flying back animation every time someone 
gets killed is silly, though they probably aren't done with that yet. I hope 
there is much much more to a state of the art console shooter than that, 
though. I just finished Half-Life 2 on my souped up PC and the bar has been 
set pretty darn high now.

- Cryo 
Re: Frame City Killer = Shenmue With Guns !!!!
#174537
Author: Dog Bowl
Date: Mon, 16 May 2005 17:58
16 lines
1901 bytes
In article <16udnW_cId9QeRjfRVn-sQ@comcast.com>, <'360> says...
> http://www.gamespot.com/x360/action/framecitykiller/media.html?gcst=framecity_om_xb360_051205.asx
> 
> Namco's Frame City Killer for 360  using the Unreal Engine 3.0  looks like 
> Shenmue with Guns!

Wow that looked well shit really. I guess its probably because its a 
very early prototype. The character models were awful with shoulders 
reminisent of a Dire Straights video :-)

You would have thought with the 360 they could at least get a decent 
cloth simulation on the main character for his clothes rather than the 
rubber ware look suit :-)

I guess the gun effects and the like are just early place holders to get 
a feel.
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