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Thread View: alt.games.unreal
4 messages
4 total messages Started by colin Tue, 01 Feb 2005 17:06
unreal 1 on ati radeon 9800
#174485
Author: colin
Date: Tue, 01 Feb 2005 17:06
17 lines
1834 bytes
Hi,
    I upgraded to an ATI all in wonder radeon 9800 and ive just gone back to
one of my old favourite games unreal, (the original unreal), i had to change
the dispaly device to direct3d and it works fine in windowed mode but when i
switch to ful screen it looks awefull, as if its in 16 colour mode the
dithering and lack of colours is so obvious especialy on castle walls etc.

i tried changing every setting available but no diference although
increasing anti aliasing makes it look better its stil obviously only using
a few colours. ive got latest drivers etc.

i tried unreal tournament and this was the same until i changed from 16 bit
to 32 bit resolution and this solved the problem but there doesnt seem to be
a colour depth setting for unreal, has anyone come acros this or any ideas
how to make it better ?

Colin =^.^=
Re: unreal 1 on ati radeon 9800
#174486
Author: /mel/
Date: Tue, 01 Feb 2005 18:09
34 lines
2496 bytes
colin wrote:

> Hi,
>    I upgraded to an ATI all in wonder radeon 9800 and ive just gone
> back to one of my old favourite games unreal, (the original unreal),
> i had to change the dispaly device to direct3d and it works fine in
> windowed mode but when i switch to ful screen it looks awefull, as if
> its in 16 colour mode the dithering and lack of colours is so obvious
> especialy on castle walls etc.
>
> i tried changing every setting available but no diference although
> increasing anti aliasing makes it look better its stil obviously only
> using a few colours. ive got latest drivers etc.
>
> i tried unreal tournament and this was the same until i changed from
> 16 bit to 32 bit resolution and this solved the problem but there
> doesnt seem to be a colour depth setting for unreal, has anyone come
> acros this or any ideas how to make it better ?

Patch unreal to the last patch - 226F I think it was, then get the 
third-party opengl renderers from http://www.oldunreal.com - my dll reports 
version 2.1.0.7. Incidentally there's info on that site on how to use the 
detail textures from the second UT CD in Unreal. I can post the relevant 
sections of my system.ini file if you like.

UT, again there are third-party renderers out there - I think the one I 
ended up using was from http://cwdohnal.home.mindspring.com/utglr/

For both Unreal and UT I had very little success with Direct3D rendering, on 
my AIW9800Pro.

-- 

 /mel/
Re: unreal 1 on ati radeon 9800
#174487
Author: colin
Date: Wed, 02 Feb 2005 18:43
44 lines
2833 bytes
"/mel/" <news@mel.cix.NOSPAM.co.uk> wrote in message
news:ctogl0$4me$1@thorium.cix.co.uk...
> colin wrote:
>
> > Hi,
> >    I upgraded to an ATI all in wonder radeon 9800 and ive just gone
> > back to one of my old favourite games unreal, (the original unreal),
> > i had to change the dispaly device to direct3d and it works fine in
> > windowed mode but when i switch to ful screen it looks awefull, as if
> > its in 16 colour mode the dithering and lack of colours is so obvious
> > especialy on castle walls etc.
> >
> > i tried changing every setting available but no diference although
> > increasing anti aliasing makes it look better its stil obviously only
> > using a few colours. ive got latest drivers etc.
> >
> > i tried unreal tournament and this was the same until i changed from
> > 16 bit to 32 bit resolution and this solved the problem but there
> > doesnt seem to be a colour depth setting for unreal, has anyone come
> > acros this or any ideas how to make it better ?
>
> Patch unreal to the last patch - 226F I think it was, then get the
> third-party opengl renderers from http://www.oldunreal.com - my dll
reports
> version 2.1.0.7. Incidentally there's info on that site on how to use the
> detail textures from the second UT CD in Unreal. I can post the relevant
> sections of my system.ini file if you like.
>
> UT, again there are third-party renderers out there - I think the one I
> ended up using was from http://cwdohnal.home.mindspring.com/utglr/
>
> For both Unreal and UT I had very little success with Direct3D rendering,
on
> my AIW9800Pro.
>
> -- 
>
>  /mel/
>
>

thanks very much for the help il try that :)
Colin =^.^=  (aka solo)
Re: unreal 1 on ati radeon 9800
#174488
Author: colin
Date: Thu, 03 Feb 2005 17:54
59 lines
3825 bytes
"/mel/" <news@mel.cix.NOSPAM.co.uk> wrote in message
news:ctogl0$4me$1@thorium.cix.co.uk...
> colin wrote:
>
> > Hi,
> >    I upgraded to an ATI all in wonder radeon 9800 and ive just gone
> > back to one of my old favourite games unreal, (the original unreal),
> > i had to change the dispaly device to direct3d and it works fine in
> > windowed mode but when i switch to ful screen it looks awefull, as if
> > its in 16 colour mode the dithering and lack of colours is so obvious
> > especialy on castle walls etc.
> >
> > i tried changing every setting available but no diference although
> > increasing anti aliasing makes it look better its stil obviously only
> > using a few colours. ive got latest drivers etc.
> >
> > i tried unreal tournament and this was the same until i changed from
> > 16 bit to 32 bit resolution and this solved the problem but there
> > doesnt seem to be a colour depth setting for unreal, has anyone come
> > acros this or any ideas how to make it better ?
>
> Patch unreal to the last patch - 226F I think it was, then get the
> third-party opengl renderers from http://www.oldunreal.com - my dll
reports
> version 2.1.0.7. Incidentally there's info on that site on how to use the
> detail textures from the second UT CD in Unreal. I can post the relevant
> sections of my system.ini file if you like.
>
> UT, again there are third-party renderers out there - I think the one I
> ended up using was from http://cwdohnal.home.mindspring.com/utglr/
>
> For both Unreal and UT I had very little success with Direct3D rendering,
on
> my AIW9800Pro.
>
> -- 
>
>  /mel/
>
>

incidently i found UT works fine if you set colour depth to 32 bits in the
video menu. although ive not played it more than a few minutes just enough
to see that it had the same problem with grainy wal textures when in 16 bit
mode.

i tried the opengl patch for 226 and instal instructions said delete
unreal.ini wich i just renamed and it seemed to solve the initial proble
although all my settings had gone and things looked like they were on the
lowest graphic quality setting, however opengl doesnt seem to be working, as
when i set it to opengl it doesnt start up, yet it seems to have fixed the
problem, i notice in the ini file in the [WinDrv.WindowsClient] section
FullscreenColorBits was set to 0, and in the newly created ini file its set
to 16, i havnt had enough time or energy to exhuativly compare the two files
tho or play around with the seting much. seems to be many setings not in the
advanced menu and i dont know what the alowable parameters are for those.

Colin =^.^= (solo)
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