Thread View: alt.games.unreal
7 messages
7 total messages
Started by Bill Toupee
Sun, 27 Jul 2003 04:37
Voice to Text interface
Author: Bill Toupee
Date: Sun, 27 Jul 2003 04:37
Date: Sun, 27 Jul 2003 04:37
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I am trying to use the voice recognition software I already have, Dragon Naturally Speaking and tie it into Unreal or AAO. So I can stop dieing when I'm typing. I know how to code in VB and have VS6. I don't have a clue about the Unreal engine. Does anybody know where or have any APIs for unreal engine. Any help appreciated.
Re: Voice to Text interface
Author: Goldenpi
Date: Fri, 15 Aug 2003 08:03
Date: Fri, 15 Aug 2003 08:03
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Doesn't NDS have some feature that sends text to an application as through sent through the keyboard, similar to te VB sendkeys command? Cant you just use that? "Bill Toupee" <ReplyPostOnly@ThankU.org> wrote in message news:hGIUa.13397$Vx2.6566982@newssvr28.news.prodigy.com... > I am trying to use the voice recognition software I already have, > Dragon Naturally Speaking and tie it into Unreal or AAO. > > So I can stop dieing when I'm typing. > > I know how to code in VB and have VS6. > > I don't have a clue about the Unreal engine. > > Does anybody know where or have any APIs for unreal engine. > > Any help appreciated. > >
Re: Voice to Text interface
Author: Vassil Stoyanov
Date: Wed, 03 Sep 2003 18:02
Date: Wed, 03 Sep 2003 18:02
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"Goldenpi" <goldenpi@softhome.net> wrote in message news:<0t0%a.2151$Lp3.14465192@news-text.cableinet.net>... > Doesn't NDS have some feature that sends text to an application as through > sent through the keyboard, similar to te VB sendkeys command? Cant you just > use that? > > "Bill Toupee" <ReplyPostOnly@ThankU.org> wrote in message > news:hGIUa.13397$Vx2.6566982@newssvr28.news.prodigy.com... > > I am trying to use the voice recognition software I already have, > > Dragon Naturally Speaking and tie it into Unreal or AAO. > > > > So I can stop dieing when I'm typing. > > > > I know how to code in VB and have VS6. > > > > I don't have a clue about the Unreal engine. > > > > Does anybody know where or have any APIs for unreal engine. > > > > Any help appreciated. > > > > Would that work in another game? For example can this be done in Quake3 or Counter-Strike for example? - Looking for cheap web hosting and outstanding support? Then look no further than http://www.lonex.com/
Re: Voice to Text interface
Author: Goldenpi
Date: Wed, 03 Sep 2003 18:35
Date: Wed, 03 Sep 2003 18:35
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"Vassil Stoyanov" <vasko@bastun.net> wrote in message news:de4941dc.0309031002.1c95107a@posting.google.com... > "Goldenpi" <goldenpi@softhome.net> wrote in message news:<0t0%a.2151$Lp3.14465192@news-text.cableinet.net>... > > Doesn't NDS have some feature that sends text to an application as through > > sent through the keyboard, similar to te VB sendkeys command? Cant you just > > use that? > > > > "Bill Toupee" <ReplyPostOnly@ThankU.org> wrote in message > > news:hGIUa.13397$Vx2.6566982@newssvr28.news.prodigy.com... > > > I am trying to use the voice recognition software I already have, > > > Dragon Naturally Speaking and tie it into Unreal or AAO. > > > > > > So I can stop dieing when I'm typing. > > > > > > I know how to code in VB and have VS6. > > > > > > I don't have a clue about the Unreal engine. > > > > > > Does anybody know where or have any APIs for unreal engine. > > > > > > Any help appreciated. > > > > > > > > Would that work in another game? For example can this be done in > Quake3 or Counter-Strike for example? In theory, through you would still need to press the talk button first and enter when done. However, voice recognition uses a huge amount of proocessing power and memory. So do games. Runing them both at once could be quite a strain. > > > > > - Looking for cheap web hosting and outstanding support? Then look no > further than http://www.lonex.com/
Re: Voice to Text interface
Author: Vassil Stoyanov
Date: Thu, 04 Sep 2003 13:08
Date: Thu, 04 Sep 2003 13:08
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"Goldenpi" <goldenpi@softhome.net> wrote in message news:<0wq5b.1720$pt6.12967046@news-text.cableinet.net>... > "Vassil Stoyanov" <vasko@bastun.net> wrote in message > news:de4941dc.0309031002.1c95107a@posting.google.com... > > "Goldenpi" <goldenpi@softhome.net> wrote in message > news:<0t0%a.2151$Lp3.14465192@news-text.cableinet.net>... > > > Doesn't NDS have some feature that sends text to an application as > through > > > sent through the keyboard, similar to te VB sendkeys command? Cant you > just > > > use that? > > > > > > "Bill Toupee" <ReplyPostOnly@ThankU.org> wrote in message > > > news:hGIUa.13397$Vx2.6566982@newssvr28.news.prodigy.com... > > > > I am trying to use the voice recognition software I already have, > > > > Dragon Naturally Speaking and tie it into Unreal or AAO. > > > > > > > > So I can stop dieing when I'm typing. > > > > > > > > I know how to code in VB and have VS6. > > > > > > > > I don't have a clue about the Unreal engine. > > > > > > > > Does anybody know where or have any APIs for unreal engine. > > > > > > > > Any help appreciated. > > > > > > > > > > > > Would that work in another game? For example can this be done in > > Quake3 or Counter-Strike for example? > > In theory, through you would still need to press the talk button first and > enter when done. However, voice recognition uses a huge amount of > proocessing power and memory. So do games. Runing them both at once could be > quite a strain. > > > > > > > > > > > - Looking for cheap web hosting and outstanding support? Then look no > > further than http://www.lonex.com/ Well what if I run an older game that isn't so RAM and processor hungry?Like quake2? What was the program called again? I wanna take a look at it :) - Looking for cheap web hosting and outstanding support? Then look no further than http://www.lonex.com/
Re: Voice to Text interface
Author: Goldenpi
Date: Fri, 05 Sep 2003 18:11
Date: Fri, 05 Sep 2003 18:11
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"Vassil Stoyanov" <vasko@bastun.net> wrote in message news:de4941dc.0309040508.7a440760@posting.google.com... > "Goldenpi" <goldenpi@softhome.net> wrote in message news:<0wq5b.1720$pt6.12967046@news-text.cableinet.net>... > > "Vassil Stoyanov" <vasko@bastun.net> wrote in message > > news:de4941dc.0309031002.1c95107a@posting.google.com... > > > "Goldenpi" <goldenpi@softhome.net> wrote in message > > news:<0t0%a.2151$Lp3.14465192@news-text.cableinet.net>... > > > > Doesn't NDS have some feature that sends text to an application as > > through > > > > sent through the keyboard, similar to te VB sendkeys command? Cant you > > just > > > > use that? > > > > > > > > "Bill Toupee" <ReplyPostOnly@ThankU.org> wrote in message > > > > news:hGIUa.13397$Vx2.6566982@newssvr28.news.prodigy.com... > > > > > I am trying to use the voice recognition software I already have, > > > > > Dragon Naturally Speaking and tie it into Unreal or AAO. > > > > > > > > > > So I can stop dieing when I'm typing. > > > > > > > > > > I know how to code in VB and have VS6. > > > > > > > > > > I don't have a clue about the Unreal engine. > > > > > > > > > > Does anybody know where or have any APIs for unreal engine. > > > > > > > > > > Any help appreciated. > > > > > > > > > > > > > > > > Would that work in another game? For example can this be done in > > > Quake3 or Counter-Strike for example? > > > > In theory, through you would still need to press the talk button first and > > enter when done. However, voice recognition uses a huge amount of > > proocessing power and memory. So do games. Runing them both at once could be > > quite a strain. > > > > > > > > > > > > > > > > > - Looking for cheap web hosting and outstanding support? Then look no > > > further than http://www.lonex.com/ > > Well what if I run an older game that isn't so RAM and processor > hungry?Like quake2? What was the program called again? I wanna take a > look at it :) > I have used ViaVoice before, and it works ok providing you have a very good microphone. You should just need to set it to send all text to the application that has focus, which will be the game. Its needs a lot of training to give accurate recognition. > > > > > - Looking for cheap web hosting and outstanding support? Then look no > further than http://www.lonex.com/
Re: Voice to Text interface
Author: SoS
Date: Fri, 05 Sep 2003 19:21
Date: Fri, 05 Sep 2003 19:21
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With the game 'Sub Command' I got the MSSpeech Engine. It's used to control your sub in the game by voice. I don't have a mike, so I don't know if/how it works. If you have a very big mailbox (or another storage) I can send it (50Megs), no guarantees made :) SoS
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