Article View: alt.games.unreal
Article #522Re: Unreal on P133
From: Erik E. Anderson
Date: Thu, 28 May 1998 00:00
Date: Thu, 28 May 1998 00:00
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I'm more than a little disappointed in the performance I'm getting - I expected my machine to age a little more gracefully than this. Plus, I'm FAR from convinced that UNREAL is the game that'll make me belch up the cash for a P2. Quake2 is still silky smooth, Forsaken's pretty good, and Lara Croft's, um, kneecaps look just fine. Plus, with a few more Q2-engine games coming, I think I'll hold off and put UNREAL on the shelf. Why does it suck? When I'm facing a wall 2 inches from my virtual face, things move nice & smooth. But the second I turn around a face a room, an outdoor area, or (worst of all) a moving enemy, I'm down to some abysmal frame rate that I won't try to estimate (I DO know that it's really cruddy). Gaseous effects, volumetric lighting, and 3d audio are indeed impressive, but even after turning them off, the game moves WAY too jerk-illy. Maybe UNREAL wants BOTH an MMX and a 3Dfx. Maybe it wants a P2 and a 3Dfx. But either of those are beyond my budget at this time. What REALLY gets me is how fast this jump happened. The last three games I've purchased have been BattleZone, StarCraft and Army Men. All three of those work just fine, and I'm WELL above the minimum requirements. In particular, BattleZone's outdoor playfields, massive textures, and lens-flare lighting effects look awesome. Now suddenly, I'm obselete (according to Epic Megagames). I realize that the gaming industry ALWAYS pushes the envelope, but this little stunt is bound to hurt sales of this game. At least, I HOPE it does. There's still a large market of wussy little <= 200MHz, non-MMX PC's in the world, and we do enjoy games. Too bad I'm not part of Epic's target market anymore. Too bad, that is, for them, since I'm taking my game back to the store... BTW: system specs are... P166 (no MMX) Monster 3D (the original) 64mb RAM -EA ---------------------- Sean Barton wrote: > Can anyone tell me if Unreal will run on my p133 with Pure3D? > > This system plays q2 just fine, and I was hoping I could play Unreal on it > (don't have the cash yet for a PII). I'm not too excited about paying for > the game just to find out it won't work on my system. > > So how about it? Anyone out there with a p133 that got the game working? > > Thanks, > Sean
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From: "Erik E. Anderson" <erik...@spamfree.visi.com> Subject: Re: Unreal on P133 Date: 1998/05/28 Message-ID: <356CE43D.33C632B3@spamfree.visi.com> X-Deja-AN: 357188752 References: <6ki2ak$moc$1@nntp2.uunet.ca> MIME-Version: 1.0 NNTP-Posting-Date: Wed, 27 May 1998 23:06:09 CDT Newsgroups: alt.games.unreal Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit